Paragrimm
@paragrimm.bsky.social
Godot GameDev in der Freizeit; beruflich Angular Frontend Entwickler ➡️ https://avoidshaper.de - mein erstes Spielchen ➡️ https://paragrimm.stream - meine Online-Präsenz ➡️ https://godot-kurs.de - Godot/GameDev Lernmaterialien :)
#Responsive #UI in #Godot :D! I spent some hours in a small solution that allows easy #layout transitions from #landscape to #portrait. Perfect for #interactive #audiobooks or other #adventures :). Either on #desktop or on #mobile. The defined breakpoint is at 768px and configurable!
This is the graph for my first #demo #adventure for #ANgin - the Adventure Game Toolkit for #Godot. It's a linear story with 2 optional paths that are also coupled with Requirements/Effects. All in all it took me ~4h (incl. brainstorming about #story). The result is in the comments :)
github.com/Paragrimm/GD... Since nobody cared: I polished it a bit and made it open source. I think it's a nice resource to #learn #godot and #gdscript via code #kata. Feel free to add further Katas :). Also make sure to read the disclaimer as I've used AI for the finishing touch to save time.
GitHub - Paragrimm/GDKata
Contribute to Paragrimm/GDKata development by creating an account on GitHub.
github.com
Ich habe mal etwas zum Thema "Atomic #Design" und #Godot verfasst: godot-kurs.de/atomic-desig... Teilt gerne mal eure Meinung mit mir :). Wie setzt ihr euer #UI in euren #Spielprojekten um? #gamedev #godot4 #godotengine #learning #gdscript
godot-kurs.de
It's getting playable :)! A small example #visualnovel with some hotspots, overlays (of which some have a parallax effect), requirements and effects (interact with crystals before you can proceed to the last screen) and a #Dialogic integration so you can use the tools you already know :D!
Interactive #Godot tween guide. If you need help with tweens, transitions or adding juice, it’s all here. qaqelol.itch.io/tweens #gamedev #indiedev
Still working on my #Godot based #Adventure #Engine. I've refactored a lot of the #graph and now I'm able to define a default transition and it's easy to manage circles :) I've also made some small steps regarding the scaling of #hotspots. It feels kind of nice already :)
Some progress regarding my #Adventure #Engine based on #Godot :) I'm now able to define #Hotspots for a location and even assign a cursor texture in a nice preview :D. What do you think? The #Hotspot Inspector is the next step, so the user can define what happens if you click on a hotspot :).
Working on #ANgin (an "Adventure Engine" based on #Godot ) live on #Twitch I'm mostly speaking #german though, but feel free to say hello :) www.twitch.tv/paragrimm
Twitch
Twitch is the world
twitch.tv
#Cursor Configuration per #Hotspot in my #Editor for #AdventureGames made with #Godot :) Btw. check out "A Simple Job" :) it's free! store.steampowered.com/app/3734980/...
Working on an #AdventureEngine (I'll probably call it #ANgin) in #Godot :). I can define Hotspots per Position/Direction and I have a Graph where I can define the textures and connections between Positions. A basic requirements/effects system is already implemented. I still need dynamic overlays :D.
@aarongwynaire28.bsky.social Hey :) I'm really looking forward to Neyyah! I do have some questions regarding the development of first person adventures like Rhem and Neyyah. I'm working on a "Framework" in #godot for these type of games. Can I contact you via chat somehow?
Krass! Sehr starke Entwicklung für #Godot. Ich hoffe, dass Godot immer mehr an Zuwachs gewinnt und auch vermehrt in Schulen u.a. zum Einsatz kommt. So wie ich das wahrnehme dominiert Unity dort noch sehr stark (korrigiert mich bitte gerne) in dem Bereich.
These are the engines used to make 9,724 games for the GMTK Game Jam in 2025! 1️⃣ Unity - 41% 2️⃣ Godot - 39% 3️⃣ Other / No Engine - 11% 4️⃣ Game Maker - 5% 5️⃣ Unreal Engine - 4%
@quartiqus.bsky.social hey, I just played Ruins of Deep Oop Geep and I'm working on a prototype for a #Myst like game in #Godot right now and I wanted to ask how you managed your screens? Have you defined the hotspots per screen or are some pre-generated (for directions etc.)?
DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.
Ich beginne gerade mit dem Aufbau einer deutschsprachigen Anlaufstelle für #Godot #Lernmaterialien mit dem Ziel, später auch #Kurse und eine Lern-Community rund um Godot und #GameDev zu etablieren. Auf godot-kurs.de gibt es bereits eine kleine Landingpage und erste Videos. #Feedback erwünscht :)
Godot Kurs
godot-kurs.de
Will there be another #Godot fork now? NodotAI or something? *sigh* Nothing will change, the engine will stay the same. There are just more funds to pay some employees and further developments. Which is good for every user btw. now calm down, it's not like Blizzard became a sponsor or something lol.
Ich hab mir Gedanken zum Thema "#Motivation" gemacht. Ich hatte früher starke #Motivationsprobleme und Schwierigkeiten überhaupt "anzufangen". "Gelöst" habe ich das für mich indem ich die Einstiegshürde für mich minimiert habe (Tagebuch, Dokumentation, ...). Was hilft euch bei einem Motivationstief?
Hey, I'm new here on BlueSky. We are developing a (quite ambitious tbf) #DungeonCrawler #RPG in #Godot. I want to do a #DevBlog for documentation, feedback and probably "marketing". Do you have any inspirations, preferences, etc. for simple and straight forward DevBlogs that don't eat up much time?