Met some people at a bar from Spain that helped me understand Spanish(ES) better. Now I'm going to code it better. We should go outside when we are building sometimes. #buildinpublic #indiedev #indiehacker
ParlanceKit
@parlancekit.bsky.social
Globalize your apps in seconds. 🌐 The localization CLI with built-in tone controls to respect culture and keep your brand voice. Terminal for devs, web UI for teams. Founded by @christellecodes
Been playing different games to compare levels of #localization. The #indiedev community has really leveled up. Maybe I'll take a foray into games after launch... #buildinpublic
German compounds words into single, hyper-specific expressions – translated strings can run 30-40% longer than their English counterparts. Most devs truncate or word-wrap and move on. But what if you could set a character limit and let the translation adapt its phrasing to fit? #buildinpublic
Silent failures can still be tracked in logs. But in localization, silent failures happen in the user experience. Translations being technically correct but still sounding off from how a native speaker reads it can mean the difference between a subscription and a delete. #buildinpublic #devtool
A lot of dev tools price for teams with budget and volume. Subscriptions make sense when you’re running a daily tool at scale. They don’t make sense for smaller teams or solo devs that only need the tool a few times a year. We built to support both! #buildinpublic #indiedev #dev
Localization is more than just translation; it’s a way to make a product feel native to a user’s market. But what reads as friendly can be unprofessional in a different language. Getting the words right isn’t enough. #BuildInPublic #IndieHackers #DevTools
Hi @bsky.app ! We’re ParlanceKit! We believe that no one should settle for literal translations when shipping apps worldwide. We’re building a localization tool that helps keep your app's voice in the correct tone and formality level for any language. Launching soon! #buildinpublic #indiedev