Happy third birthday, #ParticularReaility! A year without any updates, what happened? Find out reading the new #DevLog entry: particularreality.substack.com/p/an-unreal-... #gameDev #indieGameDev #vrDev #prototyping #vrGame #metaquest
Particular Reality
@particular-reality.com
Forget the limits of your play area and experience unspoiled immersion in Particular Reality!
Time flies! It's the second anniversary of #ParticularReality, celebrated with a new #DevLog entry. #gameDev #indieGameDev #vrDev #prototyping #vrGame #metaquest
Two years of Particular Reality
Well, not really two years
particularreality.substack.com
#ParticularReality #DevLog, week 34: making use of the hint system, it's time to teach players how to open portals... #gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest
Advanced Prototyping - Week #34
Guiding through portals
particularreality.substack.com
#ParticularReality #DevLog, week 33: after working on the hint system, it's finally time to make use of it! Let's start by teaching players how to get out of the #mixedreality limbo... particularreality.substack.com/p/advanced-p... #gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest
Advanced Prototyping - Week #33
Guiding out of the limbo
particularreality.substack.com
This week on the #ParticularReality #DevLog: using captured #bodytracking clips to teach gestures, another building block of the tutorial/hint system! particularreality.substack.com/p/advanced-p... #gameDev #indieGameDev #vrDev #prototyping #metaquest3 #gameProgramming #vrGame
Advanced Prototyping - Week #32
Smart particles hints
particularreality.substack.com
The #ParticularReality #DevLog is back! This time, we work on the hint system particles, one of the building blocks needed to teach players how to play. Read it now! #gamedev #vrDev #prototyping #tutorial #hintSystem #metaquest3 #indieGameDev
Advanced Prototyping - Week #31
Smart particles hints
particularreality.substack.com
The implementation of the smart #particles continues, this time crossing paths with the #portal subsystem, which keeps evolving. Check the latest #ParticularReality #DevLog! #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame
Advanced Prototyping - Week #30
Particles and portals
particularreality.substack.com
The new #ParticularReality #DevLog marks the start of a new journey: the design and implementation of the "smart particles" which will be a key element of the game. Don't miss it! #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #vrgame #particles #portals
Advanced Prototyping - Week #29
Smart particles basics
particularreality.substack.com
#Portals are a key element of the #ParticularReality #locomotion system. In this week #DevLog, they get a bit of love with significant refactoring and a couple of important fixes. #bodytracking #handtracking #vrdev #gamedev #indiegamedev #vrgame #indiedev
Advanced Prototyping - Week #28
Improving portals (again)
particularreality.substack.com
In the natural prosecution of last week post, we handle the embodying of the (test) avatar when exiting the #mixedreality limbo... Read now the #ParticularReality #DevLog! #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprog
Advanced Prototyping - Week #27
Leaving the limbo
particularreality.substack.com
#ParticularReality #DevLog, week 26 of advanced #prototyping! We go back to the avatar and prepare it to handle different modes... #screenshotsaturday #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame
Advanced Prototyping - Week #26
Revisiting the player avatar
particularreality.substack.com
The latest #ParticularReality #DevLog is quite special: a long write-up fleshing out design ideas that will guide development in the upcoming future. If you don't care about implementation, this post is for you! #DevLog #GameDesign #FSM #vrDev #vrLocomotion #gameDev #indieGameDev #VrGameDev
Advanced Prototyping - Week #25
Designing the next steps
particularreality.substack.com
Though the road was bumpy, some progress was ultimately made! Find out the details in the latest #ParticularReality #DevLog: "Enemy attacks and player health". #vr #vrdev #gamedev #indiegamedev #gameprogramming #metaquest #bodytracking #handtracking #gameplay #prototyping
Advanced Prototyping - Week #24
Enemy attacks and player health
particularreality.substack.com
Here's a special #DevLog entry, discussing the development of #ParticularReality so far. Are you ready for year two? open.substack.com/pub/particul... #gamedev #vrdev #metaquest #indiedev #indiegamedev #handtracking #bodytracking #vrgame #prototyping
Particular Reality: Year One
Prototyping Recap
open.substack.com
Let's recap one year of #ParticularReality #prototyping, with a montage of clips taken from the #DevLog entries published so far. ...and coming soon, a new article! #gamedev #vrdev #metaquest #screenshotsaturday
Particular Reality - Prototyping Reel - Year One
Let's recap one year of Particular Reality prototyping, with a montage of clips from the DevLog entries published so far. Check https://www.particular-reality.com for more info, and if you're interested in following the development remember to subscribe to the DevLog at https://particularreality.substack.com Music by https://www.bensound.com/free-music-for-videos License code: LMFR8BB8JXXQG1H1
youtu.be
#ParticularReality #DevLog, week #23 of advanced #prototyping! Let's pop some enemies and test the "waves" management. #vrdev #gameplay #metaquest #gamedev #gameprogramming #solodev #vrlocomotion #handtracking #bodytracking #vr
Advanced Prototyping - Week #23
Clearing Enemy Waves
particularreality.substack.com
The #ParticularReality #DevLog is back! In this 22nd week of advanced prototyping, it's finally time to hit some enemies. Are you in? Check the article, then! particularreality.substack.com/p/advanced-p... #vrdev #gamedev #indiegamedev #gameplay #indiedev #metaquest #debugging
The enemy management work started last week continues in the new entry of the #ParticularReality #DevLog: the basic life cycle has been defined, implemented and tested. Enjoy! #vrdev #gamedev #indiegamedev #gameplay #indiedev #metaquest #debugging #fsm
Advanced Prototyping - Week #21
Enemies life cycle
particularreality.substack.com
#ParticularReality now has a dedicated Bluesky account too, for all the updates strictly related to the game and its development. The important links to learn about the project are: - www.particular-reality.com - main website - particularreality.substack.com - DevLog
Particular Reality - Homepage
Particular Reality - an upcoming VR game
particular-reality.com