Patrick Fiorilli

@patfio.bsky.social

writer, critic, & theorist; games & literature; bylines in the LA Review of Books, Gamers with Glasses, Bright Wall/Dark Room; lecturer in media arts & design at the University of Chicago; he/him; read my newsletter, "Critical Theorycraft," at www.patf.io

The roguelite genre sure has gotten crowded as of late, but the live service stalwart Gambling still packs a punch, especially for fans of the genre! Newcomers should prepare, though, for some nasty difficulty spikes. Read Critical Theorycraft's exclusive review: www.patf.io/gambling-a-r...

Gambling, a Review

I recently had to opportunity to try Gambling on a trip to Vegas. How was the "Fun Factor"? Gambling is a long running live service game that's recently seen a slate of updates in the form of smartph...

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Marathon isn't a game about runs, it's a game about building to THE run. Finally unlocking Cryo Archive, I realized how much of Bungie's MMO know-how has gone into making each extraction shooter match feel like a piece of a bigger, more interesting puzzle. The secret ingredient, I think, is time.

Marathon Is a Heist Game, Actually

True to Bungie's promise, the end-game map makes the game click. It's taken us a few weeks, but my buddies and I finally earned our way into Marathon's end-game raid map, the Cryo Archive. Our first ...

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Are water splashes really all that important? Ran a class discussion featuring @pippinbarr.bsky.social's always cool "v r 3" water museum recently and started thinking about the cottage industry of videos angrily comparing "little details" and "immersion" across games. www.patf.io/this-is-not-...

This Is Not Water

Does it matter when a game says something doesn't matter? This week in my "Video Games and Language" class, we read from Pippin Barr's The Stuff Games are Made Of (available open-access!). It's an ex...

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