Peter Amthor

@peteramthor.dice.camp.ap.brid.gy

Just another gamer with no time to play. Manager at a book/game shop so I finally have a job I don't hate and coworkers I don't want to strangle. You can find my blog […] 🌉 bridged from ⁂ https://dice.camp/@peteramthor, follow @ap.brid.gy to interact

A review I did last year for a #Kult supplement that is an absolutely amazing resource for any modern day #ttrpg. https://trulyrural.blogspot.com/2025/07/review-labyrinths-and-secret-chambers.html

Review: Labyrinths and Secret Chambers for Kult

** _Kult: Labyrinths and Secret Chambers_** This is a sourcebook and map pack for Kult: Divinity Lost from Modiphius Games. As I don’t run or play the latest edition of Kult I was hesitant to pick this one up. However the pictures I had seen of the product really spiked my interest. There are 100 different maps in this thing. Each printed on it’s own sheet with a basic black and white line version on one side and a shaded and more detailed version (furniture and stuff like that added in) on the other side. Then a booklet on how to use the maps and ideas for what they could be used for. First lets talk about the 100 maps. They are not bound in a book, but loose and shrink wrapped with the book. The cartography is great but they aren’t done with squares for movement or anything since Kult doesn’t use mapped out tactical combat. Done in standard paper quality and very clean each one is numbered for reference. Now I've tossed mine into page sleeves and put them in a three ring binder for easier access and use. But I found out something I wasn’t aware of. I had bought 100 page sleeves for 100 maps. Three of the maps aren’t one page. So they have the map number followed by a letter to keep them in order. You will need an additional 5 sleeves or, as I did, simply packed the ones with multiple pages into one sleeve. Honestly I don’t see this as a negative at all since I got even more than I thought I was getting. Variety is the word of the day here. Maps for all kinds of stuff. Apartments, buildings, subway stations, railways, streets, a submarine, all sorts of larger locations and places that really feel like something out of Metropolis (from Kult not Superman). You have got a LOT to work with and you won’t be burning through all of these anytime soon. Plus many could be used multiple times for multiple things, but more about that when I talk about the book. Second thing is the booklet. Plenty packed into this 64 pages. Starting with a list of the maps. We get a little mini picture, four to a page, of each map and three different things that particular map could be used for. Ranging from normal and everyday to more horror themed. Plenty of inspiration just by reading these. After that we get a few pages on how the various Death Angels and Archons can have affects on locations. While very Kult lore themed there are still an abundance of ideas here. With several pages after that just covering inspiration names, locations, objects found, etc. So they just try to hand you as much material to get your imagination going as they possibly can. So two thumbs up, very much worth it for me. Will be using a lot of these maps in my upcoming horror games. But just the resource of maps alone is well worth the price. You can pick this up at your FLGS and, if they are part of the Bits-and-Mortar program, you can get the pdf for free. If not you can grab a hardcopy over on Amazon easily and the pdf on DrivethruRPG. If you like this review and want to see more like it check out my Ko-Fi page and maybe show me some support! Thanks for reading.

trulyrural.blogspot.com

After setting my posts to autodelete after three months has been interesting. My post count is now just 33. It was in the thousands I think. But that also shows that I haven't been posting much in the last three months as well.

My latest blog post is about how #Diecon went for me, the games I played and a few other thoughts. Can't wait for next year. #ttrpg https://trulyrural.blogspot.com/2026/06/diecon-26-after-action-report.html

Diecon 26 After Action Report

Well another fun weekend at Diecon has come and gone for me. As part of a little group I call the 'Three Amigos' we rode up together, had a lot of fun, and then rode back home together. Here's my report on some of the games I played and folks I talked to. **Battletech Classic** I haven't played Battletech since the 90's. It's always been one of those games that I wanted to get back into but never seemed to have the time, and when I did have the time I didn't have the money. Well one of my friends now runs it at the local shop I work at (Aesops Treasury) and is an official agent for Catalyst Game Labs. He was at the con so I jumped into one of his sessions. Overall it was pretty much like I remembered. Bit stompy robots beating the hell out of each other with a very detailed damage system in a battle that usually takes a couple hours at least. While I had a lot of fun it's not a game I'll be diving into again. If I'm free and he needs a guy to help pilot some mechs for a game I'll do it. But as for investing my time and money again, I've moved past that level of obsession. **Coriolis The Great Dark** The newest edition of this really cool scifi game from Free League Publishing. This game is set in the same setting as the original just over a vastly different corner of space. A good breath of fresh air for that world with some neat 'delving' mechanics and some rather interesting setting elements. I had a good time but I don't see myself running this game. I would absolutely jump into it as a player though. **Forbidden Lands** One of the older games from Free League Publishing that I've seen and heard a lot about, but never played. I really liked the flavor of fantasy 'grimdark' this one has. It's has some good lore about why everything is so messed up. The modifications to the Year Zero Engine are nice. Especially with the different colored D6's meaning something in a roll. Like the black dice representing bonuses from gear that can determine if your gear breaks if a roll is bad enough. It's really slick. I'm a proven terrible fantasy gamemaster. It's not my wheelhouse of what I'm good at doing. But there is enough horror elements that I could possibly make it work. It's on my 'maybe' list when it comes to buying in. I would love to play in a game though. **Outgunned Adventure** Once there was a game called Broken Compass that came out a few years ago from Two Little Mice this has now grown into the game called Outgunned. Outgunned Adventure is the version more set up for Indiana Jones style adventure games. Before playing I was very hesitant about the dice mechanics. It's all built around matching numbers on the dice you rolled. Two of a kind, three of a kind, etc. After playing all of my hesitation is completely gone. I really enjoyed the way the mechanics flowed. How failure leads to you building up points in other areas to pull of stuff even better. The whole cinematic feel is actually there with adrenaline points, grit and other sorts of things. I'll be picking this book up at some point in the near future with the hope of running it at least for a little bit. Two thumbs up for that. **Dealers Area** Now there aren't as many dealers there as other cons but the ones they have are really great and friendly. The Dicegeeks guy was really cool as were the folks from Twilight Creations. Troll Lord Games really had a Castles and Crusades presence with a table full of product and guy who very friendly talking up the product. Artist Brent Chumley was, as usual, absolutely great to talk with and he got a few of my dollars as he does every year. In other stuff there were a few things I didn't like but I'm keeping with the positive side of things. So I won't go into what they were. My opinions were given to the staff via their messenger account. What they do with constructive criticism is up to them. I'm already preregistered for next year to do it all over again.

trulyrural.blogspot.com