Peter
@peterinc.bsky.social
MY Game announce on STEAM: https://store.steampowered.com/app/4012120/Two_Tired_to_Mountain/ Watch the trailer for Two Tired to Mountain: https://youtu.be/T1UwjKeVLz0?si=k9k3g9gRvIHmJIt6
Update 38: Finished the skeleton of the gear system! Friendship bracelet can be equipped with charms that power up party members in combat! #indiedev #rpg #tower-defense
Update 37: Side-scroller Sections and Physics Puzzles! #indiedev #pixelart #rpg
I ACTUALLY LAUGHED OUT LOUD AT HOW THIS CUTSCENE IS PACED LOL LOOK AT THEIR TURNAROUND #indiedev #pixelart #rpg
save him.
The first sneak-peek at my newest game in development: (IT DOESN'T HAVE A NAME YET) This game is a hybrid between an RPG and Tower-Defense! (PvZ - Inspired!) Made with LÖVE @love-framework.bsky.social ! youtu.be/cCMAke6sV7Y
Air Hockey RPG/Tower-Defense Sneak-Peek | In Development
YouTube video by Petres Inc
youtu.be
Update 32: If you let a battle go on too long, you'll enter endless mode! Every fight in the game has it's own little endless mode if you dawdle! #indiedev #towerdefense #rpg
Update 31: First pass on some actual rooms w/ enemy encounters you will see in game! #indiedev #rpg #pixelart
I come from the monkey ball school of decorating the floor #indiedev
Update 30: Overworld Overhaul! Interactable setpieces, swappable followers, and dialogue to match! #indiedev #rpg
Update 29: Talk-Sprite functionality! My protagonist, Kiki, can now speak (but its muffled,) #indiedev #pixelart
Update 27: Started actually crafting the very first fight in the game: The tutorial spar with Dup Stuntley, the 1st party member! #indiedev #pixelart #rpg
Update 26: Finished some lighting, Y-sorting, and tiling fixes, and noticed that the game looks a bit like how a real game looks sometimes,, neat #indiedev #pixelart #rpg
Update 26: Finished some lighting, Y-sorting, and tiling fixes, and noticed that the game looks a bit like how a real game looks sometimes,, neat #indiedev #pixelart #rpg
Update 25: Finished the system for econ collection! "Zorp Grower" produces these gooey bubbles of Zen, and you have to mouse over them before they dissipate! #indiedev
Update 25: Finished the system for econ collection! "Zorp Grower" produces these gooey bubbles of Zen, and you have to mouse over them before they dissipate! #indiedev
Update 24: Created a robust system for managing entity events + animations! Here's "Paul Debug" starting his walking "animation" when the player gets close to him! #indiedev
I know what I'm going to be using as a shader when I get to the horror game segment of my rpg #indiedev #pixelart
Shaders are awesome because even when you mess them up you get to look at some thing cool or scary
Shaders are awesome because even when you mess them up you get to look at some thing cool or scary
Update 24: Created a robust system for managing entity events + animations! Here's "Paul Debug" starting his walking "animation" when the player gets close to him! #indiedev
Update 23: Made enough progress on my overworld room editor to finally commit to making rooms that will be featured in the TDRPG! Here's a look at a couple rooms from the "prologue area." #indiedev
Update 23: Made enough progress on my overworld room editor to finally commit to making rooms that will be featured in the TDRPG! Here's a look at a couple rooms from the "prologue area." #indiedev
Update 22: Added an in-battle dialogue UI for engaging in conversation while killing your opponent. #indiedev
Update 22: Added an in-battle dialogue UI for engaging in conversation while killing your opponent. #indiedev
Update 21: Varial, the star, in her tower form! She shoots bullets in all directions and can sacrifice other towers. #indiedev #pixelart