Peterino

@peterino2.bsky.social

Used to make computers now I make video games. C++/zig enjoyer. Unreal Engine Debugger by day. Unhinged solo game dev by night Vancouver, BC He/Him blog: https://peterino.com DM me your opinions on memory allocation

After nearly two years of playing with my toy engine I have implemented most things needed to make a game. But I still haven't looked past chapter 1 of Real time rendering and done anything more complex in terms of rendering than just color to screen. Oh also new renderer with SDL3 gpu.

Bild

Attempted this 3 times but settled on an api I can stick with. Video shows animations on the player controller with the old system snapping between animations and the new system which smoothly blends between This is a custom game engine written in zig #zig #indiedev #gamedev

Sometimes I wonder what's the end game of all this automation and AI. (Assuming it works) We could all get food and housing and live a life. Or... it's ends up with elon musk playing factorio while the rest of us are playing as the bugs. (And his copper to iron ratio would probably be shit.)

Difficult as in hard to solve? or difficult as in a boatload of work? For hard to solve: 1. See how other people solve similar problems 2. Shelve it for later but keep thinking about it 3. Ask does it really need to be done? 4. Call up my boys (beg for help T_T ) 5. Grind at it for months on end

So I did global game jam recently some things i saw: 1. unreal's become quite heavy and difficult to use on laptops 2. godot was reaally popular this year and made some of the highest quality stuff 3. some dude brought a 3d printer and did a full on hardware project in the span of 48 hours.