After working on it for more than a month, I'm finally done with the new capsules for Failed Falling, my reverse Getting Over It. Starting from a new pixel art for the character art, I then manually upscaled both it and the background. Here's how... #ScreenshotSunday #Pixelart #IndieGame #GameDev
PmkExpert
@pexmake.bsky.social
Solo game developer using the Godot engine. steampowered.com/developer/pexmake pmkexpert.itch.io Contact: pexmake@gmail.com More verbose posts: mastodon.gamedev.place/@pexmake
Finally finished adding shading to the character art for Failed Falling's new Steam capsule. What do you think? I have no doubts it looks pretty amateurish, but at least now potential customers have a face to look at to satisfy their monkey brain. #ScreenshotSaturday #Pixelart #IndieGame #GameDev
Progress on the new character art for Failed Falling is snail-pace, but at least I haven't lost hope! Had a lot of trouble drawing the head and I'm still unsure about proportions, so I might touch it up a bit more before trying to add more shading. #ScreenshotSaturday #Pixelart #IndieGame #GameDev
After the utter failure of trying to advertise Failed Falling to content creators, I've decided to update the Steam capsule with a new character art. As I actually don't know how to draw, the process is being very slow; here's the current progress. #ScreenshotSaturday #Pixelart #IndieGame #GameDev
Took a 1 month vacation from my main project to work on S-Omnia, my side project. While working on a new area, I created a new palette and used it to update previous assets. In particular, the player has new animations and old ones were improved! #ScreenshotSaturday #Pixelart #IndieGame #GameDev
My game Minimal Slide is part of the #SteamSummerSale! Wait... It's already the last day?!? Well, not that it really matters: I haven't sold a copy in more than a year! Making the sale's image is just a tradition at this point! 🙃 s.team/a/3163570 #WishlistWednesday #Pixelart #IndieGame #GameDev
300th post! #promosky Pexmake: solodev of mysterious games! Side project: S-Omnia pmkexpert.itch.io/s-omnia Exploration adventure Main project: Failed Falling s.team/a/4048790 Foddian platformer with demo Released: Minimal Slide s.team/a/3163570 Colorful sliding puzzles #Pixelart #IndieGameDev
The new update for Failed Falling, my accessible and reverse Getting Over It, is out! After months of work, the game is now speedier and smoother🪂 Changelog: s.team/a/3621600?emgid=675123381079638025 Demo: s.team/a/4048790 #ScreenshotSaturday #Pixelart #Indiegame #GameDev #Platformer #GodotEngine
The next demo update for Failed Falling was meant to just be a couple bug fixes. Then, I had a couple revelations to finally improve some long standing issues. And finally, the very last improvement had this unexpected side-effect... s.team/a/4048790 #ScreenshotSunday #Pixelart #IndieGame #GameDev
Despite the utter failure of yesterday, the next demo update for Failed Falling, my reverse foddian platformer, is almost done! One highlight is an updated tutorial to make sure players learn about an important feature of the game. s.team/a/4048790 #ScreenshotSaturday #Pixelart #Indiegame #GameDev
Hey there #PitchYaGame! Failed Falling is an accessible and reverse foddian platformer where falling down isn't a threat, but the goal! Innovating the genre with temporary checkpoints, difficulty options and a relaxing atmosphere! Try the demo and wishlist: s.team/a/4048790 #IndieGame #Pixelart
Finished sending the 2nd half of the 100 emails to content creators, asking them to play Failed Falling's demo. Of the first 50, 5 responses turned into 3 videos; so far, the others are going worse🫠 On other news, the last tilemap is almost complete! #ScreenshotSunday #Pixelart #IndieGame #GameDev
The new update for Failed Falling's demo is now live on Steam!! This new update aims at making the game more accessible, thanks to an unique way to handle difficulty. Full changelog: steampowered.com/news/app/3621600/view/699890642836259833 #ScreenshotSunday #Pixelart #IndieGame #GameDev #Steam
The new update for Failed Falling's demo is ready to publish! It notably introduces the accessibility feature of giving the ability to close the parachute, useful to prevent loss of progress typical of foddian games. steampowered.com/app/4048790 #ScreenshotSaturday #Pixelart #Indiegame #GameDev
A new accessibility feature is coming to Failed Falling, my reverse foddian platformer! Players can now turn on manual closing for the parachute, making the game easier by largely removing the threat of losing progress. steampowered.com/app/4048790 #WishlistWednesday #Pixelart #IndieGame #GameDev
Failed Falling is a tough platformer demo about planning your descent down a live volcano, using a parachute to ride updrafts while avoiding drifting upward and losing progress. Play the demo: playtester.io/failed-falling #IndieGaming #GameDev #Gaming #IndieDev #IndieGame
While waiting a bit before sending the other 50 emails to creators about its demo, I've finally went back to make some more progress on Failed Falling's last tilemap. After finalizing their design many months ago, I've finally finished the crystals. #ScreenshotSaturday #Pixelart #Indiegame #GameDev
After delaying for too long, I've finally started sending emails to creators about Failed Falling's demo. For now, I've sent 50 of them and someone already made a video about it! But I've also went under 100 wishlists 🫠 steampowered.com/app/3621600 #WishlistWednesday #Pixelart #IndieGame #GameDev
Added Failed Falling, my reverse Getting Over It, to Twitch. Gamedevs: I just randomly thought about it and turns out it's not automatic! Users need to add it. As important as it is, I've never seen anyone mention it. www.twitch.tv/directory/ca... #WishlistWednesday #Pixelart #IndieGame #GameDev
Mostly done with gathering 100 content creators' emails to send the demo of Failed Falling. It was more mentally draining than I thought and it left me pretty pessimistic about my game's future. But it's the only way... steampowered.com/app/3621600 #WishlistWednesday #Pixelart #IndieGame #GameDev
Still working on gathering 100 content creators to send emails about the demo for Failed Falling. I've been checking a lot of youtube channels about indies and a lot of them are either dead, changed niche or got infested by genAI. Not going to lie: it has been a bit depressing! #IndieGame #GameDev
Since my last thread, I'm still gathering the list of 100 content creators I will mail about the demo of Failed Falling, my reverse Getting Over It. Here's the press kit I prepared for it: drive.google.com/drive/folder... Hopefully it'll be useful! #ScreenshotSunday #Pixelart #IndieGame #GameDev
So, Failed Falling finally reached 100 wishlists... but I kinda need 100 times that to feel comfortable. That's why I'm going to send 100 emails about the demo! Here's a small thread about my plan, so that I can either look back at it fondly or make it a reminder of my naivety! #IndieGame #GameDev
Couple of news for Failed Falling, my "reverse" Getting Over It: - Started a new Youtube channel, featuring the gameplay trailer! youtu.be/WXkfbmQPVNk - Reached 100 wishlists! Try the game and maybe grow that number! steampowered.com/app/3621600 #WishlistWednesday #Pixelart #IndieGame #GameDev
It's #ScreenshotSunday, so here's one last time the trailer for the new demo update of Failed Falling, my reverse Getting Over It. Consider wishlisting the game and leaving a review: steampowered.com/app/3621600 Try it online on Itch: pmkexpert.itch.io/failed-falling #Pixelart #Indiegame #GameDev
The new update for the demo of Failed Falling, my reverse Getting Over It, it's now on Itch as a web version and on Steam! This update brings better gameplay and makes the game prettier with new animations and a lightning system! (Links in reply!) #ScreenshotSaturday #Pixelart #Indiegame #GameDev
Finally, after working on it for so long, the new demo update for Failed Falling is out on Steam! This update: new gameplay features to make the game easier, an updated player sprite and a lightning system to make the game prettier. Links in reply! #WishlistWednesday #Pixelart #IndieGame #GameDev
Late #TrailerThursday to feature the no-music version of the trailer I just finished for Failed Falling. It's an updated version of the old trailer, using the new logo and the player animations I worked on recently. Hopefully, the new demo will be on Steam tomorrow! #Pixelart #IndieGame #GameDev
Here's the last video for the Steam page's description of Failed Falling, showing the essential feature of foddian games: losing a lot of progress in a few seconds! In-game, it's actually easy to escape this trap, enough I might need to change it... #ScreenshotSunday #Pixelart #IndieGame #GameDev
Following yesterday posts, here's the third replacement video for the updated Steam page's description of Failed Falling, my reverse Getting Over It. Differently from the other replacements, this one has improved quite a bit compared to the old one. #ScreenshotSunday #Pixelart #IndieGame #GameDev