Promotion to the Global Defenders is meant to feel like a rare and well-earned reward for a particularly successful run. Making this the moment where you can give your guy an actual superhero codename feels like the right move. #capesong #indiedev #solodev #gamedev #superhero #superherogame #OC
Pheefus [Wishlist Capesong!]
@pheefus.bsky.social
Wishlist: https://s.team/a/4667120/ Building Capesong: a superheroic strategy game where you generate original heroes and guide them through simultaneous turn-based combat. (AKA:OpenHeartSound)
Most recent work has been on the new (re)direction. Multi-move planning along a timeline (a la Star Renegades, Into the Breach, FFX, etc). If this works, it'll elevate the battle system from a simple rock-paper-scissors simulator into the strategic/tactical planning vision I've had from the start.
Making a conscious decision in my superhero game to NOT generate characters w/ codenames. Hope players can connect with their heroes on a human level 1st. Raúl Díaz the teacher from Peru. Not just ThunderFist (or whatever you end up codenaming him once you get far enough) #indiedev #solodev #gamedev
Been deving for months and my game still just looks like default menus. Balancing math & making tiny decisions that send me back to square one again & again. But I can tell it's going to be so satisfying to play once it's ready. Wish I could convey that in a screenshot or a video. #indiedev #solodev
Still early in development and haven't begun marketing my game for real. Just made Bluesky and X accts to post lil updates. But OMG twitter is horrible. As a new user, my feed is just a stream of lowbrow, racist, sexist, red-pilled AI chud content. It's depressing. Think I'm gonna delete it.
Postbattle upgrade screen WIP. Go deep on single-element mastery, branch out to find an unexpected synergy, tack on some super-speed for a momentum boost, or just heal up for the next battle? #ScreenshotSaturday #Indiedev #gamedev #solodev #superhero #superherogame #capesong
Been struggling forever with how to give heroes unique loadouts. Power draft? Too narrow. All powers gated by tier? Too broad. I think I finally found the answer: Modules. Unlockable groups of powers that execute a specific multi-turn strategy. #indiedev #gamedev #superhero #superherogame #capesong
Making progress on the character generator. I swear I'll get back to gameplay soon! #screenshotsaturday #capesong #superhero #superherogame #indiedev #gamedev #solodev
Finally made a system that translates different effects ("burn_2_3") into plainspoken language ("Apply level 2 burn for 3 turns") and shows the definitions as color-coded tooltips when clicked. Should have done this a long time ago. Game is so much more legible now. #superherogame #indiedev #gamedev
Struggling with presentation / information hierarchy on the battle screen. So many variables and statuses can modify the damage output of a given move. How to decide what to show and what to fold into sub-menus or tooltips? #screenshotsaturday #capesong #indiedev #gamedev #superhero #superherogame
Making a build-your-own-superhero strategy game. Obviously character generation is super important. I want to make something that OC creators will want to mess around with even if they never bother playing the actual game. #capesong #superhero #gamedev #indiedev #solodev #pixelart #superherogame
Finished the power chip designs for 7 of the 10 elements. Happy to see the UI coming together. #ScreenshotSaturday #Capesong #indiedev #solodev #gamedev #superhero #superherogame
Meet Liv Aase: Norwegian bookstore clerk by day, fire-wielding elementalist superhero by night! #screenshotsaturday #capesong #superhero #gamedev #indiedev. store.steampowered.com/app/4667120/...
Steam page is live! I’ve had this game in my head for years. It’s still kind of surreal to see it coming together. store.steampowered.com/app/4667120/...
Capesong on Steam
A predictive strategy game for buildcrafters and matchup theorists. Create original superheroes and send them into simultaneous turn-based combat where the right read can be the difference between lif...
store.steampowered.com
Building out the tunable CPU AI. Tagging powers to help make an auto-battle system that uses personality-weighted choices. Want to let players either pilot battles themselves OR have a "coach mode" in case they don't want to micromanage every detail #capesong #superhero #indiedev
Balancing powersets is crazy work. How much dmg should fire do to a hero with a healing factor? What if they’re already bleeding/made out of ice? #capesong #superhero #gamedev #indiedev
Working on the character randomizer today. 57 countries in the database so far, meaning your hero could be a mechanic from Manila, a teacher from Nairobi, or a chef from Osaka. Names, appearances, backstories - all region-appropriate. #gamedev #indiedev #superhero #capesong
The heart of a superhero story is the person behind the powers. That's tricky with procedurally generated heroes. A solution: tie ability unlocks to personality. Reckless heroes and cautious heroes shouldn't develop the same way, even if they share an element #gamedev #indiedev #superhero #capesong
Freedom Force and City of Heroes were two of my favorites. Always loved creating superhero OCs in a lore-rich world. Now I'm trying to combine that with the depth of a strategy/tactics game. Hopefully I can make something worth playing! #solodev #indiedev #gamedev #superhero #superheroes