This year was also our first trying out @meettomatch.bsky.social, and we have the makers of @photonengine.bsky.social, Exit Games to thank for that. They powered the conference networking and they're bringing their battle tested multiplayer solutions to Godot to power your game's networking as well.
Photon Engine
@photonengine.bsky.social
Photon powers multiplayer game development with state-synchronized and deterministic engines, supporting Unity, Unreal, and more. It enables thousands of games and 1.4 billion monthly players worldwide. www.photonengine.com
New Photon Quantum tutorial: Entity Prototypes. Compose entities visually in Unity, bake them into the Map Asset for scene setup, or turn them into prefabs to spawn dynamically at runtime with frame.Create. Nested prototypes share lifecycle, not transform hierarchy. youtu.be/mo6dBi55z5U?...
Photon Quantum Entity Prototypes Explained — Scene Entities, Prefabs & Runtime Spawning
YouTube video by Photon Engine
youtu.be
JDM: Japanese Drift Master is the first released game powered by Fusion for Unreal. Multiplayer went live on June 11 and is running well in production. Thanks to Gaming Factory for the trust. Get Fusion for Unreal on Fab: www.fab.com/listings/83b... #Photon #Multiplayer #Unreal #GameDev
New Photon Fusion tutorial: Forecast Physics in Shared Mode. Learn how to build smooth networked physics with Forecast Physics, State Authority, and SphereCast. Watch here: youtu.be/RipgYJBTLXA?... #PhotonFusion #Unity3D #Unity #Multiplayer #IndieDev #GameDev
Photon Fusion Forecast Physics Explained: Smooth Networked Rigidbody Objects
YouTube video by Photon Engine
youtu.be
Seven years of R&D. One seamless MMO world across multiple servers. No loading screens, no visible handovers. Not an SDK. Not a product launch. Real tech running today. Our CTO explains how it works: 👀➡️ blog.photonengine.com/building-a-s... #MMO #Multiplayer #GameDev #Godot #Unreal #Unity
New Photon Quantum tutorial is live. This one focuses on profiling and performance measurement: How to use the Quantum Graph Profiler, Unity Profiler and Task Profiler. #PhotonQuantum #Unity #GameDev #Multiplayer www.youtube.com/watch?v=4eAb...
Photon Quantum Profiler Explained: Find Real Performance Bottlenecks
YouTube video by Photon Engine
youtube.com
Building multiplayer with @godotengine.org? Photon will be at @godotcon.bsky.social Boston, July 20–22. Our team will be there to talk Fusion for Godot, architecture, sync, scaling and production setup. We’re also sponsoring @meettomatch.bsky.social at the event. #GodotCon #Godot #GameDev
Photon Fusion 2.1 Stable is available now. Read the full technical overview: blog.photonengine.com/fusion-2-1-s... Try it out it and download now! Via Docs: doc.photonengine.com/fusion/v2/ge... Via Asset Store: assetstore.unity.com/packages/too... #PhotonFusion #GameDev #Multiplayer #Unity
Built with Photon Realtime + Photon Voice, Escape Simulator shows how multiplayer infrastructure supports shared puzzle solving, co-op sessions and in-game communication without becoming the focus of the player experience. #EscapeSimulator #GameDev #Multiplayer #IndieDev @pinestudio.bsky.social
New dev story: @picomy.bsky.social built Bandit Trap’s physics-heavy 3v1 multiplayer with Photon Quantum. Key takeaway: gameplay development felt close to local multiplayer, reducing networking overhead for a small team. Read more: blog.photonengine.com/bandit-trap-... #gamedev #multiplayer
Sneak peek: we’re stress testing Fusion MMO, a new Photon Fusion Shared Authority sample coming soon. 200 real connected clients. Each driven by simple player AI generating live inputs. Not simulated traffic. Real clients under real load. More soon. #MMO #Multiplayer #IndieDev #GameDev
33 Immortals by @thunderlotusgames.com has reached 1.0. We wrote about the game last year, especially the work behind its 33-player multiplayer with Photon Quantum. It is great to see the team reach this milestone. Congrats to everyone involved. 🍻 blog.photonengine.com/33-player-mu... #gamedev
We uploaded a new Photon Quantum tutorial about Prediction Culling. It covers how to skip predicted simulation work for distant entities and when this can help optimize larger Quantum simulations. Watch here: www.youtube.com/watch?v=afLG... #PhotonQuantum #GameDev #Unity #IndieDev
Photon Quantum Prediction Culling Explained: Optimize Predict/Rollback Performance
YouTube video by Photon Engine
youtube.com
Photon is joining @godotfest.com 2026 as a sponsor. We’re also sponsoring @meettomatch.bsky.social to help developers, studios, and partners connect more easily at the event. Looking forward to meeting the @godotengine.org community. Networking powered by Photon. 😉 #Godot #GodotEngine
GodotFest is back! 🎮 Where Godot means Business. Join the European @godotengine.org conference in Munich, Germany — November 3 & 4, 2026. Great food, unlimited drinks & MeetToMatch - Networking powered by @photonengine.bsky.social . 🎟️ Tickets available now → godotfest.com
Randomness in multiplayer sounds simple… until it causes a desync. 🎲 In our new Photon Quantum tutorial, we explain how RNGSession keeps random events deterministic across all clients. Random, but synced. Watch here: www.youtube.com/watch?v=j87l... #GameDev #Unity3D #Multiplayer #IndieDev
Photon Quantum RNGSession Explained: Deterministic Randomness Without Desyncs
YouTube video by Photon Engine
youtube.com
Epiroc’s XR journey started with one virtual demo and grew into a platform for training, collaboration, and product development. Powered by Flowtropolis and Photon. Read the case study: blog.photonengine.com/epiroc-flowt... #XR #IndustrialXR #VR
We opened up the Photon Discord. Everybody can now join and follow what’s happening in the Photon community. No Photon account is needed to browse. Active participation only requires creating a free Photon account or linking your existing one. Join here: www.photonengine.com/joindiscord #discord
Join the Photon Engine Discord Server!
A public community dedicated to all things Photon and moderated by the Photon team. | 10669 members
photonengine.com
Outbound by Square Glade Games is out now and built with Photon Fusion. A cozy open-world camper adventure with crafting, exploration, sustainability, and online co-op. Congrats to the team on the release. Try it yourself and hit the road. #gamedev #indiedev #outbound #multiplayer #photon
New Unity sample available in Asset Store: assetstore.unity.com/packages/tem... A top-down 3v3 sports brawler with online multiplayer, split-screen local play, possession-based abilities, passing, knockback combat, and responsive movement. #GameDev #Unity3D #Multiplayer #PhotonQuantum
We spoke with @cyberneticwalrus.bsky.social about how they built the game’s co-op systems with Fusion, from physics sync to AI handling and bandwidth optimization. Check out their new update for even more multiplayer chaos. 👽 blog.photonengine.com/roadside-res... #gamedev #multiplayer #indiedev
Thanks to @unity.com for having us on the recent livestream about multiplayer development. We covered how Photon helps Unity teams build and scale real-time multiplayer games without networking hassle. Watch the full stream: www.youtube.com/watch?v=B3ck... #Unity #GameDev #Multiplayer #Unity3D
Asset Showcase: Photon Engine
YouTube video by Unity
youtube.com
Roadside Research is getting stranger on May 19th. The new update adds an Alien Room, alien tech, a Data Analyzer minigame, and more co-op chaos. We’re also publishing a developer interview with @cyberneticwalrus.bsky.social on how the game’s multiplayer systems were built with Photon Fusion.
Check out this new trailer giving you a preview of the upcoming May Update: a storage expansion, a new minigame, an upgraded alien room, a motion sickness fix and so much more! www.youtube.com/watch?v=Gebx... What are you most excited about? #RoadsideResearch #Gaming
Bandit Trap just launched! 👏 🍻 A fun 3v1 multiplayer game built around destructible environments, systemic gameplay, and unpredictable interactions. “We are still very happy that we chose Quantum as our networking solution.” #gamedev #multiplayer @picomy.bsky.social @pmstudios.bsky.social
🚨We're excited to announce that Bandit Trap is out NOW available on Steam, Epic Store, Switch 2, Playstation 5 & Xbox Series X | S! 🤯Dynamic, Destructive Levels 3⃣ 3v1 Multiplayer 🔒Play as Trapper 🥷Play as Bandit 🎮Full Crossplay!
We released a new video on Photon Quantum. Breaking down one of the core ideas: why multiplayer only syncs inputs, not full game state and when to use commands instead. youtu.be/mr0H37pwEqU #gamedev #multiplayer #PhotonQuantum #indiedev
Photon Quantum Explained: Inputs vs Commands (Deterministic Multiplayer Guide)
YouTube video by Photon Engine
youtu.be
New tutorial is live. We’re diving into how to sync idle, running, and attack animations in Photon Fusion 2. If you're building multiplayer in Unity, this one’s for you. Watch here: youtu.be/dWRQ4Fp7VtU #Unity #GameDev #PhotonFusion #Multiplayer
Photon Fusion 2 Tutorial – Sync Idle, Run & Attack Animations
YouTube video by Photon Engine
youtu.be
Collaboration Desk. Mixed reality workspace for colocated + remote users with minimal setup. • QR anchoring (Meta Quest) • Shared space grows as users join • Real-time sync No calibration, just scan and join. www.youtube.com/watch?v=ZWgr... #XR #MixedReality
Shared Mixed Reality Workspace | Local & Remote Collaboration Made Seamless
YouTube video by Photon Engine
youtube.com
A practical use of XR: Fundamental XR is scaling surgical training with XR and AI. Using Photon for real-time networking, they support multi-user, distributed training that remains consistent across locations and devices. blog.photonengine.com/scaling-surg... #XR #Healthcare #PhotonEngine
Quantum Mini Golf shows how to build responsive, deterministic turn-based multiplayer in Unity ⛳ Tick-precise turns, low-bandwidth commands, fair timers & clean sim/view separation. Download: assetstore.unity.com/packages/tem... #Unity #GameDev #Multiplayer www.youtube.com/watch?v=54wi...
Mini Golf Multiplayer - Photon Quantum - Game Sample
YouTube video by Photon Engine
youtube.com
Big thanks to @nordicgamejam.bsky.social for being amazing hosts! Our team had a blast connecting with devs, sharing ideas, and supporting teams. Loved the vibe and testing Fusion for Godot in a jam setting! 🎮 Check out our game: pidibit.itch.io/octahedron #indiedev #gamedev #gamejam #multiplayer