pigeonpeak
@pigeonpeak.bsky.social
Sharing my gamedev journey https://pigeonpeak.com
Last year I implemented a very flexible hierarchical state machine. It was too flexible and dynamic, and that made it difficult to maintain and extend. This year I'm remaking it, and I'm very excited to implement what I've learned.
DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.
I'm working on game saves, while it's easy to design a simple system, it might not be very future proof. I'm currently working on separating storage, serialization and data validation. I'm curious; how do you handle game save data? And do you protect it from being modified?
Sometimes I feel like gamedev is just chipping away small chunks of a mountain to somehow make it look like a vase
It’s not easy to snap wheel position to a moving platform that has physics interpolation, but all I needed was an AnimatableBody3D #godotengine
Working on the merchant UI to buy and sell goods #screenshotsaturday
I've been working on floating/swimming, this is me testing it with different elevations #screenshotsaturday #gamedev
Tinkering with lighting, shaders, modelling and moving platforms #indiedev #screenshotsaturday
Recently got a lot of new followers, anyone know from who/what?
I find high jumps and good flow very satisfying #screenshotsaturday #indiedev
Working on environmental visuals, this is wind #godotengine #indiedev
I'm not great at animating, but this ain't that bad #GodotEngine
Simple running animation via code, i'm just modifying the bone rotations #GodotEngine #indiedev
Been working on environmental effects, this is a windy cube #GodotEngine #gamedev
I’ve been working on the statechart and how to handle events from the physics tick, also i wrote a shader for the blob shadow #gamedev #GodotEngine
Godot 4.4 C# packages move to .NET 8. What does this mean for your current and future projects? Learn more 👇 #GodotEngine #Godot godotengine.org/article/godo...
Godot C# packages move to .NET 8
On moving to the latest .NET LTS release, and what it means for users.
godotengine.org
HAPPY NEW YEAR! I’ll keep on working #gamedev #indiedev #godotengine