pigeonpeak

@pigeonpeak.bsky.social

Sharing my gamedev journey https://pigeonpeak.com

Last year I implemented a very flexible hierarchical state machine. It was too flexible and dynamic, and that made it difficult to maintain and extend. This year I'm remaking it, and I'm very excited to implement what I've learned.

I'm working on game saves, while it's easy to design a simple system, it might not be very future proof. I'm currently working on separating storage, serialization and data validation. I'm curious; how do you handle game save data? And do you protect it from being modified?