Pixel Eric (Developer of Kokoa!)

@pixeleric.bsky.social

Hey everyone it's Eric of the Pixel variety! I'm a Pixel Artist, Indie Dev and YouTuber (maybe) I enjoy making art and I’m the one making Kokoa! Itch link: https://pixel-eric-official.itch.io/

Quick little mock up of #PKMNDFECT for pico-8. Here's hoping I can accomplish this because I think I really like the style I've created here! All the data is there, I just want to do some planning/mocks for gameplay and then I'll jump into the code!

A battle scene featuring the classic Gengar v Nidorino.

I learned recently nightmare got removed as a move, and I'm kind of mad about it. It won't show up in the game I'm making, but here it is anyway.

The moment I even smell that you're a game dev even if just potentially and use RPG Maker or Godot, I will follow you back. I'll try my best to keep tabs on likewise mentalities and I hope to see all of you do your best whether it was yesterday, it's today, or it's tomorrow.

Alright! The data portion of my #pico8 #pokemon game is set! I could be crazy here, but I might actually have enough space to cram the game in with the remaining tokens and characters! Taking requests for what Pokemon you want to see next!

After compressing down the 151 pokemon data, with sword and shield movesets, I've got 1709 / 8192 tokens, 25162 / 65535 characters, and 17626 / 15616 compressed characters.

This means I won't have a .p8.png release, but a .p8 one should be fine.The first spritesheet.The second spritesheet

i was having this strange problem where if a pigeon was currently in flight, it would prevent the player from being able to go up and down diagonal staircases. to solve this i simply put the pigeon code into the same script as the stairs

That's Hops, they're a close friend of mine and for my folk who may not have heard of them, now's your chance to check em out! I've worked with Hop many times before, fantastic person and one you should give your support to! Also a great person to learn the dark secrets of Godot from!

Hopscorch Dev 🏳️‍⚧️🐰🔥@hopscor.ch · 3mo ago

Found this again lmao Anyway, Ive noticed the huge surge of followers and feel like I should explain myself a bit! Hi! I am Hops and I am currently focusing on developing an RPG in Godot just like Chrono Trigger but with many elements from Dark Cloud and Final Fantasy X! I am picking up speed!

In 2D #godotengine, you can really get a use of terrain tagging via custom data like you would RPG Maker terrain tags. You make a node at your player's feet to determine what to do based on the RIDs of any given tilesets at that position. Reposting since I'm refactoring it and creating ice tiles!