pogojo

@pogojo.bsky.social

Giantess and shrinking artist. posting personal thoughts on bsky

i've always thought it was cool to imagine characters as if they were real, like imaginary friends. but it's harder to do with gts because it takes psychopathic turns sometimes. but with something like: bsky.app/profile/pogo..., the tone of gts makes a lot more sense for imagination.

pogojo@pogojo.bsky.social · last yr.

for a long time, i've been thinking that changing reality just a little bit would cause macrophilia to take on a very different feeling. for example, "if" we were non-local consciousness that pilot biological bodies for fun in different dimensions, it'd feel no different from a violent video game.

another way of talking about consent and gts is something i've been calling "haunted house theory." if you were born in a haunted house, you wouldn't know why it was scary. the decision to enter makes it unique, and the ability to leave gives it weight through commitment.

building on other posts, if telepathy were real, microphilia might also change dramatically. a common complaint by those in giant roles is that you aren't experiencing as much as the tiny. you can barely see the tinies, you can't read their expressions, hear them, or feel much of them.

bsky.app/profile/loui... expanding on this a bit, i remember a long time ago a friend saying it'd be nice if tinies were drawn with more detail for more appeal, and it stuck with me. finding a way to make weakboys appealing in a way that's true to them is good.

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i use the term "weakboy" a lot to describe a style of tiny, but i think weakboys are actually strong. for example, wally is the strongest psychic trainer in his gen. tails, cloud, izzy etc. are hard to describe as weak, even though they're "weakboys." it's better when wb's are strong in unique ways.

i think the idea that consent is important in gts undersells it. consent (or meta-consent) might be core to the fetish. for example, if you were born in a haunted house, you wouldn't know why it was scary at all. knowledge and choice makes the experience or commitment matter.

i've heard people say macrophilia is about dominance, but i don't think it's really like that all the time. for example, it's hard to argue cloud x tifa size stuff is about traditional dominance.

i bother others in chats about it a lot, but i'm a big fan of UFO folklore. personally, some "matrix" or "prison planet" ideas are interesting, that many of our conflicts are orchestrated by some malevolent entities to keep us distracted, and there are other entities in disagreement with them.

recently, i've been practicing meditating. i've been doing about 10-20 minutes every day, with some days going longer. i think it feels good to keep a routine of it, and after a while, you can notice a real improvement in thought and clarity.

it would be nice if ai was more collaborative. a lot of time in art is spent on busywork. for example, cloth physics (physics in general), precise lighting, perspective lines, etc. many artists use 3d model bases to bypass these already.

for a long time, i've been thinking that changing reality just a little bit would cause macrophilia to take on a very different feeling. for example, "if" we were non-local consciousness that pilot biological bodies for fun in different dimensions, it'd feel no different from a violent video game.