#vexember challenge 4 for 2025. No dops, no solve, just some simple vex concepts sequenced and timed well enough.
Stephan Walsch
@pointwrangle.bsky.social
Houdini Technical Artist at devant.ai
Third challenge of the @cgwiki.bsky.social #sidefxhoudini #vexember 2025. Some brain candy
challenge two in this years @cgwiki.bsky.social discord #vexember. This is some lerping and some simple vector addition, nothing wild!
dusting off my account to inform you that #sidefxhoudini #vexember 2025 has commenced over on the @cgwiki.bsky.social discord. Kicking off, we're keeping it simple with some basic attribute animation through code to get what could be a loading animation, fui elements, etc.
for #vexember 4 we're escaping to the one place that hasn't been corrupted by capitalism: space! And just like the empty void so should our network be empty but for one solitary attribute wrangle. I'm counting on you commander
for #vexember 3 we step away from fancy models and instead focus on some basics around values over time.
on #vexember challenge 2 we are rebuilding. no sim, no pathdeform, no mops, vex the planet!
Tonight (12/04 at 6pm EDT), I'm going to try my hand at the CGWiki's first #VEXember challenge. We'll be doing as much with VEX as I can possibly muster in a couple hours. As always, questions and comments are welcome. http://houdinihangou... for your local time and Discord link
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@cgwiki.bsky.social discord is doing another #vexember this year, relaxed this time with a new challenge every 4 days or so. This is 01:
NEW WORK! This is an extract of a music visualisation piece I did for Nik Bärtsch and Ronin for the documentary Ingredients For Disaster (OUT NOW!) Full project: simonfarussell.com/Nik-Bartsch Made in Houdini and AE @sidefx.bsky.social