Pratama W. Atmaja

@pratamaatmaja.bsky.social

Indonesian researcher of applied games, interactive narratives, gamification, and (lately) local mascot ecosystems for community sustainability.

New edited volume alert: "Engineering Educational Games for a Sustainable Society: Play, Learn and Transform," published by Springer. It offers thirteen cross-disciplinary chapters on game-based learning, sustainable game design, and game (co)design for sustainability. (1/3)

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My new paper describes my ongoing doctoral study on the "Ludonarrative Universe" model for (co)designing ludonarrative systems for Big-G game-based learning, which facilitates learning through gaming and its surrounding activities, such as pre- and post-game discussions. 1/3

Title: Designing Ludonarrative Media for Robust, Scientific, Realizable, and Adaptable Big-G Game-Based Learning: A Model and Research Plan
Author: Pratama Wirya Atmaja
Affiliation: Faculty of Computer Science, University of Pembangunan Nasional “Veteran” Jawa Timur, Indonesia
Abstract:
To meet the demands of “Big-G” GBL for complex issues (e.g., sustainability), the paper identifies four design gaps—conceptual robustness, scientific precision, technical realizability, and practical adaptability—insufficiently addressed by current methods. It proposes a “ludonarrative universe” model: a multi-dimensional system spanning nested media (supersystems), ecological counterparts (competing elements), meta-gaming layers, and experiential layers (world, storytelling, assets/UI) grounded in game-loop theory. The model claims to be comprehensive, systemic, scale-invariant, and modular, enabling early verification and validation (V&V) and agile evolution. A research plan outlines co-designed case studies, a domain-specific language, and automated V&V to test and generalize the model.
Keywords: Ludonarrative media, design model, co-design, game-based learning, sustainability

ARDIN (Association for Research in Digital Interactive Narratives), in collaboration with Carnegie Mellon University Press, proudly presents the first edition of "An Educator’s Guide to Interactive Digital Narrative: Syllabi and Resources from Around the World" 1/3

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