Project Echo FPS
@projectechofps.bsky.social
Reviving the greatest era of the FPS Tactical Arena Genre. Join the community: https://discord.com/invite/jzzaP73zYQ YouTube: https://youtube.com/@projectechofps?si=MeUd_fs_o0vAnkQL #fps #gaming #newgame
Looking back at 2006-2012 shooters, what aspects from those games do you miss and wish to see brought back in games today? Anything from styles of gameplay, UI, and story telling.
What was your favorite 2006-2012 shooter? What made it stand out?
Companies spend way too much time & money finding ways to manipulate their players rather than just making an enjoyable gameplay experience. 🤷🏻♂️ We aim to be different. (End 🧵)
Modern SBMM disincentivizes playing w/ friends. If youre new / less skilled than ur friends, & decide to play w/ them, SBMM will place u against consistently tougher lobbies. Essentially punishing you for wanting to play w/ your friends. Randomized matchmaking has the opposite effect (continued 🧵)
Banners/callingcards/icons/emblems, need to matter. When saturated w/ so many that are obtained via purchase or doing nothing at all, No one gives a shit 🤷🏻♂️ & it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how you’ve progressed at the game.
We reject excessive attachments. 20+ forgrips, 10+stocks etc, has just become clutter for players to dig through just to use a handful of attachments that are actually useful or unique. We aim for a simple class system w/ solid variety, but won’t waist ur time. More time in game, less time in menus.
Making a golden era FPS game, means clean, laid out, intuitive, easy to read, & quick to navigate user interface. We outright reject having 150+ tabs/sub-tabs in our settings, let alone a “Hulu” style interface in the menus. Nobody likes that.
Thank you for following along. I know it’s been a while, things just got busy. I’ll be more active. For now enjoy some movement tests.
Skills/perks/abilities/proficiencies Whatever you want to call them, should each apply effects unique to them. Serving their own individual purpose. Cross over features w/ other abilities as a way for players to attempt having all of not most benefits applied at once, is pointless. (Continued)
Appreciate all who’ve decided to follow along. We’re going to begin slowly showing you guys more and more. So for now, enjoy a little peak inside the work place. Early sound/animation testing.
So can someone explain this “intolerance” warning tied to innocuous posts? Never seen it before. I thought it’d be reserved for posts with bigoted content, but worst I saw were mildly political? But not hateful. Did guy make a REALLY bad post in the past which earned a warning now on all posts?
There’s such a thing as too much. Too many weapons/attachments requires nerfing a portion into obscurity so that players stop using them & they fall out of the ecosystem This is pathetic There IS a sweet spot, once found, each item should receive loads of attention to have character & balance
We have officially reached 10k Followers. 🙏 Want to thank everyone who decided to follow along. Following this point we will try to post more revealing bits each week leading up to our first Dev-Log. Stay tuned and thanks again.
Banners/callingcards/icons/emblems, need to matter. When saturated w/ so many that are obtained via purchase or doing nothing at all, No one gives a shit 🤷🏻♂️ & it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how you’ve progressed at the game.
Multiplayer is an extension of the story world. A vessel allowing you to continue enjoying the world & setting presented in the game. If your multiplayer has dissidence or disconnect from the route world of which it’s supposed to be inspired, you’ve missed the mark, & lost the magic.
Each weapon should matter & stand out, treated as a character. Unique feel, purpose, & style. Over saturated weapons lists become indifferent clutter, & can only be balanced by nerfing various weapons into obscurity, so no one in their right mind uses them & they fall out of use in the ecosystem.
Our team believes in preservation of aesthetic. This goes for cosmetics or dlc items. If we meticulously build an immersive, tangible, world and setting, that you, the player, falls in love with, we owe it to you to preserve that world & aesthetic. The last thing we should do is abandon it.
We are almost at 10K followers!! If you haven’t followed but are interested in us bringing FPS back to its golden era please be sure to follow along. Also be sure to share with friends so we can reach that 10k mark. Thanks again. 🤙
From personal experience, paying for reliable playable content, while earning cosmetics at no cost, was a much better system. But what are your* thoughts?
Lining up our to-do list for our upcoming dev log which will hopefully be dropping in the next 2 months, we will drop a few pieces of intel along the way as well so don’t worry.