Protu

@protutyp.bsky.social

Solo Game Developer | Artist - Join My Server: https://discord.gg/RzrhKBE9H3 protutyp@gmail.com

After finishing two game projects that were supposed to be just for learning ( which somehow took me over two years ), I think I'm ready to start making commercial games since I’ve now learned how to actually ship a game twice.

Hey folks! Today I'm turning 24, and my first horror game EGRESS is now live on itch and GameJolt. It's been a year making this game and trying to be consistent, but it's finally here. I would appreciate any kind of support, even just a retweet. Links below 👇

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My first horror game EGRESS comes out on the 28th, which is also my birthday x) It took me about a year, on and off, but it's done. Made it to understand how horror works... still, there is a lot to learn, so I'd love u guys to tell me what u liked and didn't. Game links👇

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For some reason I thought I was done with my game, and I was happy about it. Then it was time to actually build the project so i can give it a try... and after playing it, I found a ton of problems. It actualy took me 4 hours straight to get at least stuff stable, but its looking good for now.

I'm close to finishing the ending scene, and I thought about doing multiple endings to force replays, but I think I will stick with one. Cuz my gameplay doesn't have enough choices to make a second run feel different, and most players won't replay just to see another ending. #gamedev

I finally understand how complicated and hard to make psychological storytelling, especially when you need to tell something without actually saying it. Being too obvious kills the dread, and also being too fuzzy creates confusion. its still hard for me to get it right. #storytelling

Just finished setting up my game pages on itchio and GameJolt. Check them out and follow for the release, it will be out within a month. Appreciate any support <3 Links bellow!

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Since I've finished the necessary mechanics for my project, I’m taking my time to work on the story and gameplay. Wish me luck... it’s going to be a while before I have a baseline to work with.