Pumpkin Games
@pumpkingames.bsky.social
https://www.pumpkin-games.net/ https://discord.gg/xu5PEBfK Makes games in C#, Godot
It wasn't me! hey were like that when I got here #gamedev #indiegames @godotgameengine.bsky.social @godotengine.org
A Wojtek Zubr 8 Heavy Flamethrower Infantry unit, taking a lil' rocket fella for walkies. Blender render. #indiedev #voxels #magicavoxel #b3d #battledroid
Progress on my #FPS #ERROR_PROTOCOL - mostly a bunch of UI work on the HUD. #indiegames #gamedev @godotengine.org
Some very early (2021) Battledroid, with heavy and medium walkers, and some very lil' fellas #indiedev #voxels #magicavoxel #b3d #lwjgl #battledroid
Progress on #ERROR_PROTOCOL going well again after a slow couple of months. @godotengine.org #indiegames #indiedev #gamedev
My daughter - @smartcalendar.bsky.social - is a young artist, training to be a digital game artist and doing bits of commission work on the side. Her works well worth a look, and she'd love the encouragement if you're up for the distraction…
Check out our Kali and Ko trailer @ youtu.be/hM1dQmwD0A0 Links are in the bio #IndieGameDev #IndieGame #GameDev
Kali and Ko - Trailer (Early Development)
YouTube video by Nice Axe Games
youtu.be
Battledroid MagicaVoxel > Blender animation. Voxhl-Cavalier infantry variants with bazooka and grenade launcher. #indiedev #voxels #magicavoxel #b3d #battledroid
Battledroid warroom (2023) - Unity Timeline scene exported to Java in custom json format, rendered in Voxoid. #gamedev #indiedev #voxels #battledroid
Artist for hire! 25+ years #indiegamedev, voxels, lo-poly and pixels, art, code and video. Unity, MagicaVoxel, Blender, 3dsMax etc. Do you want to see more? www.puppygames.net/chazeem 🔊 brokeforfree.com #gamedev #indiedev #voxel #unity
#Gamedev is hard! Sometimes my homing missiles go in the opposite direction 🫠 I can't describe the behaviour I want in words so I've no chance of writing the code. Stupid dynamic gravity 😁 #indiegames @godotengine.org
Spider, contemplating its next move. #gamedev #indiegames #procgen @godotengine.org
I’ve been working on the Brain enemy and its interaction with the Human. #gamedev #indiegames #screenshotsaturday @godotengine.org
Read the AI generated Teams summary of one of our work meetings today. Truly terrible. Credited someone else’s work to me. Of course there was the standard “AI generated content may be incorrect” disclaimer. 🚫 NoPilot
Stumbled across some old footage of #SPLEENWEEVIL Old HUD, switchable weapons, glowy RED #gamedev #indiegames @godotengine.org
Some death animations. These are Characters3D animations that I now need to retarget to a Rigify armature. #gamedev #indiegames #screenshotsaturday @godotengine.org
Marathon looks really pretty. Loving all the cinematics / trailers
Some super early spawn and death effects for the humans There will lots more layers to this in the final effect. Currently it’s just a couple of Mesh Shatters in reverse with different lifetimes and starting distances. #gamedev #indiegames @godotengine.org #vfx
I’ve been wrestling with Mixamo animations for too long now. Found these from Quatrenius on Itch. quaternius.com/packs/univer... Hopefully, they’ll make part this smoother going forward. #gamedev #indiegames @godotengine.org
Quaternius • Universal Animation Library 2
The <b>Universal Animation Library 2</b> is a kit of 130+ animations, created using a universal humanoid rig, which is compatible with Unreal Engine, Godot and Unity, ready for retargeting. This kit ...
quaternius.com
I think the "PROG" will become a flaming skull #ERROR_PROTOCOL #screenshotsaturday @godotengine.org #indiegame #gamedev
Upgraded to #godotengine 4.6. today. Literally unusable! (but seriously, great work on the theme changes)
I’m at that stage of the project where every time I boot it up I change the UI colours. @godotengine.org #indiegames #gamedev
Some quick and dirty footage of #ERROR_PROTOCOL. @godotengine.org #indiegames #gamedev