Stanislav

@pupetone.bsky.social

Вітаю. I'm a hobbyist game developer from Ukraine. Developer of Voyi. Have a good luck and a great day! Our reddit: https://www.reddit.com/r/Voyi/ Instagram: https://www.instagram.com/stasgorovii/profilecard/?igsh=OWh2cm9lOWVya28=

Vitayu! No news on the development of Voyi. (Oh God, I wish there were) I had some free time for some sketches. Related to the game or not, I hope you'll enjoy 'em. Contents: 1. I miss 2. Worn wattled golem 3. Cossack and his golem (for size comp) 4. Exogolem (Armour support) #art #sketches

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Vitayu! Another small drop of news on Voyi. This time with Light/Medium/Heavy armour icons for Annoyance! Fun fact: I hate this character so much, as I've managed to make them upstanding to their name. Like it is what I wanted, but it is indeed annoying in so many ways. #gamedev #indiegamedev

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Vitayu! New devlog on Voyi. Generally, worked on polishing and bugfixes (alot). Made clear damage indication and custom death logic. Currently, working on basic gamemodes, what they gonna be and gameloop. I wish you good luck! Enjoy screenshots&memes from our OST composer! #gamedev #indiegamedev

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Vitayu! Update on Voyi and devlogs. Work on the UI and Health is going fine, also added a new intro! More details are in the comment section. +I am working on my devlogs format. I want to start making YouTube videos as I'll have more freedom, but will it be fine with you? #gamedev #indiegamedev

Vitayu! Post sickness news on Voyi development. I believe this is the last page on a chapter of basic AI development. Had to rework Combat AI a bit, but it is more flexible than what it was once, allowing complex hierarchies between arms. Good luck and stay healthy! :P #gamedev #indiegamedev

Vitayu! Development news on Voyi. It seems that I need a bit more time to finish basic AI. Yet, Patroling and Wandering options were added. Also improved bots navigation so they do less friendly fire and act more tactical. F.e. surround their target. See you next time! #gamedev #indiegamedev

Vitayu! News on Voyi development. This time, I've worked primarly, on AI. I want to add more lobby settings, add 2 more possible behaviors and adress some AI shortsights. However, as I don't have much to show on that. So, I'll show changes on day cycles and maps. #gamedev #indiegamedev

Vitayu! I am back with more news on Voyi development. After exiting 2 weeks long limbo of optimizing AI then Physics, AI, Limbs, Physics... and so on where after each cycle I got +1 active bot at a time, until Render became an issue. So, I am going back to work. Good luck! #gamedev #indiegamedev

Vitayu! New devlog on Voyi. The basic navigation for the AI was added. Currently, working on optimizations as it is... bad, with 5+ bots. Also, I want to add more parmeters, so it may help with gameplay depth. So I'll continue to work on that. I wish you a great day! #gamedev #indiegamedev

Vitayu! Small update on Voyi development. Managed to implement arms controls for the AI. Their decisions are based of AI's and their limbs/equipment agressivness level and players arms positioning. Currently working on distance reading and attack windows. #gamedev #indiegamedev