Stanislav
@pupetone.bsky.social
Вітаю. I'm a hobbyist game developer from Ukraine. Developer of Voyi. Have a good luck and a great day! Our reddit: https://www.reddit.com/r/Voyi/ Instagram: https://www.instagram.com/stasgorovii/profilecard/?igsh=OWh2cm9lOWVya28=
Vitayu! A bit late, but better than never. Soundtrack is here: youtu.be/KdHXP5FixJ4 #soundtrack #indiedev #pixelart
youtu.be
Ah, yes. As usual... Thank you, OpenShot video editor. P.S. In the past 5 days, I have been finishing the album covers for the soundtrack and making a video compilation. So hopefully, by tomorrow, here will be nice music and arts to share. #indiedev #videoediting
Vitayu! The netcode is still the epitome of tedium and pain. While I am working on it, our composer has made a new soundtrack. Original Voyi theme, but instrumental version of it. New soundtrack: youtu.be/bcZloOvNMro Have a great day! #pixelart #indiegamedev #soundtrack
Voyi OST - Voyi (Instrumental Version)
YouTube video by PupetOne
youtu.be
Vitayu and... Merry Christmas! I want to share a new recent sketch and art for the game's OST. I hope you'll enjoy and have nice holidays! on.soundcloud.com/iPuIN2psEv6M... #pixelart #indiegamedev #soundtrack
Vitayu! The final of small posts on armour for Voyi. Finishing with icons of Light/Medium/Heavy armour for Golem. With this (icons and armour sprites I didn't show yet) I am going back into the darkness of coding and networking. So I wish you luck! #gamedev #indiegamedev #pixelart
Vitayu! Another small drop of news on Voyi. This time with Light/Medium/Heavy armour icons for Annoyance! Fun fact: I hate this character so much, as I've managed to make them upstanding to their name. Like it is what I wanted, but it is indeed annoying in so many ways. #gamedev #indiegamedev
Vitayu! Small post on Voyi armoury. This time Light, Medium, Heavy armours for Scout! On other fronts, sadly not much presentable progress. So, I wish you good luck! #gamedev #indiegamedev #pixelart
Vitayu! Small post on Voyi. As what I am working on is pretty boring (so I don't really know when actual post will be), I decided to share some icons in work. For Light, Medium and heavy armours for the Baseliner. I wish you good luck! #gamedev #indiegamedev #pixelart
Vitayu! News on Voyi. Currently, I am working on game modes and design documentation. Also, just released the first video in a new format. I wanted to do such experiment for a while, but couldn't really. www.youtube.com/watch?v=x1DU... I hope you will enjoy! Good luck! #gamedev #indiegamedev
Voyi - Intro
YouTube video by PupetOne
youtube.com
Vitayu! Out of context post on Voyi. Spi-I-i-I-i-I-i-I-i-I-in #gamedev #indiegamedev
Vitayu! New devlog on Voyi. Generally, worked on polishing and bugfixes (alot). Made clear damage indication and custom death logic. Currently, working on basic gamemodes, what they gonna be and gameloop. I wish you good luck! Enjoy screenshots&memes from our OST composer! #gamedev #indiegamedev
Vitayu! Update on Voyi and devlogs. Work on the UI and Health is going fine, also added a new intro! More details are in the comment section. +I am working on my devlogs format. I want to start making YouTube videos as I'll have more freedom, but will it be fine with you? #gamedev #indiegamedev
Vitayu! Tomorrow will be a devlog (I mean, it is today already, not tomorrow). Made a custom splash screen for Voyi. See you after a short nap and good luck! #gamedev #indiegamedev
Vitayu SO, I am back, at least I hope. Studies got me a bit too strong for this month. I had no time or power to properly work on the game, after a daily cycle of "wake up -> 12 hours of work -> sleep". Enjoy your time! Soundtrack: soundcloud.com/k3y9lgvztd0o... #gamedev #indiegamedev #soundtrack
Vitayu! Post sickness news on Voyi development. I believe this is the last page on a chapter of basic AI development. Had to rework Combat AI a bit, but it is more flexible than what it was once, allowing complex hierarchies between arms. Good luck and stay healthy! :P #gamedev #indiegamedev
Vitayu! Development news on Voyi. It seems that I need a bit more time to finish basic AI. Yet, Patroling and Wandering options were added. Also improved bots navigation so they do less friendly fire and act more tactical. F.e. surround their target. See you next time! #gamedev #indiegamedev
Vitayu! A bonus beside development news of Voyi. Uploaded another piece of sountrack, while was working on the game: soundcloud.com/k3y9lgvztd0o... This Sunday there should be an actual devlog. By then I wish you a good luck and have a great day! #gamedev #indiegamedev #music #SoundCloud
Vitayu! News on Voyi development. This time, I've worked primarly, on AI. I want to add more lobby settings, add 2 more possible behaviors and adress some AI shortsights. However, as I don't have much to show on that. So, I'll show changes on day cycles and maps. #gamedev #indiegamedev
Vitayu! I am back with more news on Voyi development. After exiting 2 weeks long limbo of optimizing AI then Physics, AI, Limbs, Physics... and so on where after each cycle I got +1 active bot at a time, until Render became an issue. So, I am going back to work. Good luck! #gamedev #indiegamedev
Vitayu! New devlog on Voyi. The basic navigation for the AI was added. Currently, working on optimizations as it is... bad, with 5+ bots. Also, I want to add more parmeters, so it may help with gameplay depth. So I'll continue to work on that. I wish you a great day! #gamedev #indiegamedev
Vitayu! An update on Voyi. Finished working with a basic Combat agent for AI. Now it can not only properly use inputs and control arms, but read distance and use opportunity windows. Now the task is to help them navigate and move. #gamedev #indiegamedev
Vitayu! Small update on Voyi development. Managed to implement arms controls for the AI. Their decisions are based of AI's and their limbs/equipment agressivness level and players arms positioning. Currently working on distance reading and attack windows. #gamedev #indiegamedev