Joining the EU would hopefully mean that I don't have to pay more shipping fees than for the actual merch for @thelongdark.bsky.social 😂
Felix Siebeneicker
@pythooonuser.bsky.social
Dad 2x | Working on "unannounced" game 🎮 | I post random stuff about my game dev | I'm not an artist 🙃
Making the tractor beam work in its most basic form. #gamedev
Parser and linter for my #tui language extension starting to take shape. Getting diagnostics in for undefined symbols. Still a long way to go - probably need some type inference system.
lawsuit.gg It's a step in the right direction. I mean nowadays it's always about licenses, not owning anything, people screwing you over for profit and nothing can be done.
Minecraft: Consequences Edition
Case T 5478-26 against Mojang AB in Nacka tingsrätt. Court filings, correspondence, case status and announcements, published as the case progresses.
lawsuit.gg
Hot Take: Don't use LLMs to write your code. Brain rot is real. Instead use them to research alternative solutions you didn't know of for your specific problem. Let them give you a step-by-step guide you can follow along. Anyone knows of a good skill for that already?
I finally switched entirely to Ubuntu recently, saying goodbye to 30 yrs of Windows and it's just amazing 😍 Stuff simply works and I feel like being in control of the system again.
I'm starting something new. Something small. Something to finally finish 🤞 #gamedev
After more than a year I had a look back at my VSCode extension for the tui language by @majicdave.bsky.social and now it supports a basic language server, diagnostics, and more 🎉 Suuuper experimental still. github.com/PythooonUser...
@routinegame.bsky.social is the most terrifying experience I've ever had. Oh god... I had no idea what was coming.
📢 I'm looking for work! Seeking a Tech Artist role. 📢 I'm a creative thinker who loves empowering artists, building tools, and streamlining workflows/pipelines. I've been building software for 15+ years, so I know what I'm doing. joshua.skelton@gmail.com www.linkedin.com/in/joshua-skelton-029ab645
youtube.com/watch?v=_z7m... AAAAAAAAHHHHHHHHH!!1!1!! It's finally here 😭
ROUTINE | Release Window Trailer
YouTube video by Lunar Software
youtube.com
Very rough first block-out. I want to put all essential features and gameplay ideas into a small area to test things out. #gamedev
Kids were sick, the terrain system I wrote wasn't good enough, scope with chunks too big. Lost motivation. Today said to myself: screw it, use a small map, and Unity's Terrain System. It's actually gotten pretty nice now and I immediately got my motivation back after being able to quickly do stuff 🥹
Almost one week without writing code? Nah! I figured I need better looking terrain (than just the flat plane) and I will need some kind of chunk system. So let's write one, why not. I mean, I already did that some months ago 👨💻 #gamedev
Started working on simple forest assets, like these pine trees 🌲 Tweaked the shader a bit to get a nicer gradient. #gamedev
Haha - shaders go BOOM 💥Probably dividing by 0 somewhere. Sadly, no progress today. No matter what I do, it all looks worse. #gamedev
Now THAT is a blocky fire 🔥 Luckily, the rain hasn't put it out yet 🥶 #gamedev
Added an area call-out for the location as players like to discover stuff. Probably a bit visually intrusive still 🗺️ #gamedev
I'm doing mood-first development 💭 I hunt a specific feeling. When I find that, I will continue expanding the game world. #gamedev
The beginning of an abandoned ruin during a rainy storm. Let's add a fireplace and call it home 🔥 #gamedev
Working on some blocky rain effects (with placeholder sounds!) - Uff, that video quality is something else 🫠 #gamdev
Just finished the latest Atomic Heart DLC and I'm in love! Everything is so well made! And the reunion with Katya is so wholesome. It feels they are preparing for Atomic Heart 2, and yet it's "just" the last DLC.
A first prototype of ... a door? Mouse movement controls door movement. #gamdev
Meine Unterschrift ist unterwegs @voltdeutschland.org 🙃
🧌 Colors are fine, I guess. Bevels have some scaling issue on some cubes. Not sure about the eyes. Let me animate it first, I think it will change a lot 🫠 #gamedev
This art style is 🤯 It looks both 2D and 3D at the same time.
So excited for the fantastic team at @hinterland.bsky.social . We just announced BLACKFROST: The Long Dark 2, at @thegameawardsfeed.bsky.social. Can't wait to bring you into this new world and a different take on the "quiet apocalypse". www.youtube.com/watch?v=4wlt...