One of the best mission debrief experiences was in Microprose's F-19 Stealth Fighter. I implemented a similar once, with the additional improvement that you can replay any mission that your pilot has ever flown. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
Rabbit Engineering
@rabbitengineering.com
Got a nice dog and retro gaming hobby with a little C++ gamedev mixed in. Working on a 90's retro style WWII flight sim. That’s what you’ll see here. http://rabbitengineering.com
Added cinematic cameras. These are added at model design time. They can show off the model, and give you a 'quick view' for useful things like seeing if your bombs actually hit the target! #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
Every flight sim needs a review mode so you can drool over the models and learn about the threats. Here are the airborne friends and foes. You can also toggle gear etc which is useful during model editing. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
I was dogfighting a 190-D over Paris, but he was too good so had to ask for help. Good thing we have wingman commands! You can direct who to attack, formation, and some other stuff. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
Gameplay Trailer #3 of COBRA STRIKE is flexing drones! #gamedev #indiedev #indiegame #screenshotsaturday www.youtube.com/watch?v=l54k... store.steampowered.com/app/3411810/...
COBRA STRIKE - Gameplay Trailer #3
YouTube video by COBRA STRIKE
youtube.com
Show me a cool physical game ... lol. Indie devs, if you are in a slump, take a little break to create yourself a physical package for your game. Big box PC forever! #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #physicalmedia
Some dogfight showing off the new terrain and weather. Hard to believe this all started as void main() {}. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
Dreams in the Witch House is a whopping 65% off during #SteamSummerSale 😎🦇😱 Prepare for the May-Eve witch ritual and save Walter Gilman from a terrible fate. A genre bending mix of point and click adventure and a survival RPG! Get it here ▶️ store.steampowered.com/app/1902850/...
Busy week so not much gamedev happened, but added an Allied AA gun to dress up the campaign airfields. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
The AI holds a grudge. After shooting down his two buddies, he shot up my engine and forced me to do an emergency landing, but he still would not quit! 😂Nice to see he didn't fly into the ground. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
Damage display in the RadNav station. Of course its not realistic, but it does help to connect the player with the airplane more. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
More boring backend stuff today #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
You can run in Developer Mode, which enables some in-game editing tools. The main menu will show those (in yellow) if you are in dev mode. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
Added FlaK towers - both the G and L towers, placed historically except for a couple cities where they were planned but not built. And boy are they dangerous! #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
Working on improving the map to reduce all places feeling the same - added the Cologne Cathedral. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
Load testing - big furball with 96 airplanes mixing it up. No noticeable drop in framerate from the AI, but a little when you have a couple dozen planes at max LOD on the screen. (FPS shown are on a debug build) #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
Needed an amphibian for testing, so now we have the Supermarine Walrus Mk. I. Also did some code changes to support two kinds of landing gear on one plane. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
The Deutschland class heavy cruiser now in game! If you squint you can see the Arado 196 on the catapult amidships. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
Ok, but if I am adding a heavy cruiser, I also need to add an Arado 196 to launch from it, right? #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
Finished off the new terrain engine, and then started to model some new bad guys to give my brain a break from coding #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
Added 3 levels of terrain grid - 2000m, 1000m and 500m. Required almost complete rewriting the terrain rendering engine and the terrain generation tool. So worth it! Looks better, and more fun to fly nap-of-the-earth #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
Oops, guess I'll have to take a look at terrain rendering again. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
A little history on the cockpit graphics #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday