Apologies for the lack of updates recently. Life has thrown me a bunch of curveballs at once, and dev has had to take a backseat for a bit. Hopefully I'll get back on track soon!
Radiant Sword
@radiantsword.bsky.social
Upcoming indie retro strategy RPG. Please look forward to more updates for screenshots, videos, trailers, & announcements! Steam: https://store.steampowered.com/app/4180060/Radiant_Sword/ No AI used in development, now or ever.
Probably my favorite thing about Infinite Alliance is how it's uplifting #RPGMaker devs. Like, it's awesome to see Eternal Remnant get a spotlight! #IndieDev #GameDev #InfiniteAlliance
Felt pretty good about the bespoke animation frames for this intro cutscene. Bishop is not messing around anymore XD (The water splash FX is currently placeholder, bonus points if you can guess where from) #tacticsrpg #jrpg #indiedev
Showing off stealth arts for #screenshotsaturday
Stealth Arts is a kit that requires the actor to hide first. If you can pull it off, you can do way more than just sneak attack. :D But being detected while hidden knocks your turn order way back, so it's pretty high-stakes. #tacticsrpg #jrpg #indiedev
Thanks for hosting #turnbasedthursday! I'm Elly, and I'm making Radiant Sword, an isometric strategy RPG inspired by Final Fantasy Tactics and Xenogears. It's retro-inspired gameplay with modern QOL and pace. Hoping to have a demo ready to for Steam Nextfest next year! #jrpg #indiedev #tacticsrpg
Stealth Arts is a kit that requires the actor to hide first. If you can pull it off, you can do way more than just sneak attack. :D But being detected while hidden knocks your turn order way back, so it's pretty high-stakes. #tacticsrpg #jrpg #indiedev
Finally set up enemy AI so that it knows how to use the magic cannons against you. There's an entire separate branch of the AI class just for this specific set of skills >< What I would give to go back in time and re-design enemy AI... #jrpg #tacticsrpg #indiedev
The Runefencer paradigm summons magic cannons that any ally can activate. You can get all kinds of different effects - some summon damaging projectiles, others will teleport you around or grant random buffs. Buggiest class of skills in the game XD #srpg #tacticsrpg #indiedev #madewithunity
Just reposting some old material. I added a couple new shields today, and while the overhead of making new Holy Shield abilities for them is costly, it does make me proud in the end. #jrpg #tacticsrpg #indiedev
In Castlevania SotN, there was an item called Shield Rod that granted a different spell based on the shield you equip. I always thought this was so cool, so I added an ability called Holy Shield based on it. Every shield in the game has its own spell for Holy Shield. #srpg #tacticsrpg #indiedev
Been having some fun with the Burning status. It can spread both to and from physical attackers if they're close range. It does a little damage each turn, but it also increases your own fire damage dealt, so it can be either a positive or negative. :D #jrpg #tacticsrpg #indiedev
I knew I wouldn't be satisfied unless I had some spell FX with mesh triangle explosions. #jrpg #tacticsrpg #indiedev
Full rotating view for the stage from the arrow demo. This is probably one of the stages I pulled most directly from FFT in texturing style & color. I like the result, but I kinda want to rework those Lionel Castle turrets that don't make any sense though :/ One day... #jrpg #tacticsrpg #indiedev
Decided to rework the arrow trajectory preview so it uses a solid glowing line. Figuring out the math for this took way too long. Not my strong suit >< #tacticsrpg #jrpg #indiedev
One of my favorite stages I designed & arted for Radiant Sword. Vertical stages are such a challenge to work with the camera, but so worth it when you pull it off! #jrpg #indiedev #screenshotsaturday
You don't have to be such a jerk about it Bishop... XD #tacticsrpg #jrpg #indiedev
I'm super excited to see more of Infinite Alliance, and you should be too! I had the privilege of contributing some sprite work to this project, and they are cooking something real good :D
We'll be sharing a NEW TRAILER for Infinite Alliance at Indie Quest! 🥳 Tune in live on May 28 to see the biggest Indie RPG announcements of the year: www.youtube.com/@TheGamingSh... 📅 Date: Thursday, May 28 🕔 Time: 5:00 PM PDT / 8:00 PM EDT 📺 Where: Live at www.youtube.com/@TheGamingSh...
I was getting a bit burnt out with tutorial scripting, so I decided to decompress by adding a cutscene to give it context. I think some of my stress came through in the writing :P But, I do like using the tutorial as an opportunity to establish characterization. #jrpg #tacticsrpg #indiedev
Just dumping a collection of old shots for #screenshotsaturday! I've been working on tutorialization lately, which doesn't produce the most exciting screenshots :P So these are all throwbacks. #jrpg #indiedev
For all who are curious, here are the FX textures for the Aeromeda spell, as well as a peek at the content setup in Unity. Some of it is pretty quick and dirty (the stormcloud tex in the bg is just difference clouds) but overall I'm happy with the result! #jrpg #tacticsrpg #indiedev
Was doing battle testing for this fight, and realizing I really like how this particular spell effect turned out. I always worry about making them too long, but I think this is ok, especially since I added the fastforward option. #jrpg #tacticsrpg #indiedev
Was doing battle testing for this fight, and realizing I really like how this particular spell effect turned out. I always worry about making them too long, but I think this is ok, especially since I added the fastforward option. #jrpg #tacticsrpg #indiedev
I don't see much posting about VFX dev, so I thought it'd be neat to show the different textures that went into the Foxfire FX. The hitodama spiral is just a 9-cell flipbook made by doing twirl distortions. #jrpg #madewithunity #indiedev
More Kitsune VFX polish. Foxfire is the one garden variety damage skill in their toolkit, but I wanted to make sure it looked cool & fun to use! #srpg #tacticsrpg #indiedev #lowpoly #madewithunity
I had always wanted to see a hedge maze level since I first played FFT. The biggest challenge was the dimensions of the hedges - tall enough to obstruct low-jumping movers, but not so tall that it ruined the camera. #tacticsrpg #jrpg #indiedev
When I play RPGs, I always get gunshy about using skills than spend money in battle. So, I gave the Noble's purse a limited cache of "free" money you can spend on Money Skill each battle. Its attack power goes down when you spend from it, though! #srpg #tacticsrpg #indiedev #madewithunity #lowpoly
Another new paradigm under development! This one, the Noble, fights with a purse and Money Skills. I'm pretty excited to explain how these work in future posts. :D #srpg #tacticsrpg #indiedev #lowpoly #madewithunity
More Kitsune VFX polish. Foxfire is the one garden variety damage skill in their toolkit, but I wanted to make sure it looked cool & fun to use! #srpg #tacticsrpg #indiedev #lowpoly #madewithunity
Back at it this week and working on polish for some of the Kitsune ability VFX. #srpg #tacticsrpg #indiedev #madewithunity #lowpoly
Haven't been updating much recently, but progress on the game continues. I finally implemented one of the new paradigms: Kitsune! They've got all kinds of tricky utility, like this Puppeteer skill that lets you force enemies to attack each other. #tacticsrpg #srpg #indiedev #lowpoly
Every game published by GalaxyTrail has been pure quality, and Chrono Gear is no exception. Even if the game's premise is foreign territory for you, it's still worth playing for the delicious gameplay, art and overall polish. Don't sleep on it!
Wanna play a platformer with fast-paced action and the ability to control time? Look no further than Chrono Gear: Warden of Time!
The Feral discipline lets you fight like a monster & use the abilities of monsters you've tamed. This even includes movement style (like flight or burrowing) and elemental affinity. The tamer here is mimicking the sandworm-like Doray. #srpg #tacticsrpg #indiedev #lowpoly #madewithunity