Radu Tanasie
@radutanasie.bsky.social
Senior Level Designer on ⚔️Enshrouded⚔️ Previously worked on HUNT, CRYSIS 4, MOTORFEST, GHOST RECON. Counter-Strike 2 Map creator: ✨Grail✨El Dorado✨?✨
I'm beyond happy to share that El Dorado is now available to play in @counter-strike.net ! This has been an on and off passion project for the last 3 years so to finally see this in the game is a great feeling! Shoutout to @flowlee-art.bsky.social for the art support and Aleks for the murals.
Got this bad boy today. Can't wait to try it after work 🎮
Got a physical copy of Half-Life 2: Episode One delivered today for the collection
Added some wind. Why fix a bug when you can just cover it up with a new feature - the rope physics wasn't always super stable but the wind now hides it pretty well... And the wind cone is fun to look at. #ScreenshotSaturday #Godot
just found this nice @rockpapershotgun.bsky.social interview with the fromsoft lead translator / whisperer www.rockpapershotgun.com/the-jolly-co...
The jolly co-operation of localising Dark Souls
Ryan Morris, lead translator at Frognation, talks about localising Dark Souls games, and translating its strange world into English.
rockpapershotgun.com
This is true, though, and actually super destructive. When communities get so toxic and loud despite offering no useful criticism beyond "I hate this" "content", the whole place goes on ignore - even if there's good feedback in there later. Nobody wins. www.videogameschronicle.com/news/angry-w...
Angry when a new game you don’t care about is announced? ‘Shut the f**k up, no one cares’, ex-Overwatch director says | VGC
Jeff Kaplan says he ignores anyone moaning about games they never plan on playing…
videogameschronicle.com
A month out from launch, we're releasing the BIG HOPS documentary about the game's 6 year journey. It covers Hop's origin, growing the team, navigating a tough design space, bringing it all together, getting dropped by our publisher, Kickstarting, and more! www.youtube.com/watch?v=Vtee...
6 Years To Build BIG HOPS - Dev Dive Documentary
YouTube video by Dev Dive
youtube.com
Started playing a lil game called Big Hops about a frog dreaming of adventure and the world beyond the forest. And while I could see the inciting event coming from a mile away, it still managed to surprise me and deliver on that narative hook to keep going. store.steampowered.com/app/1221480/...
Big Hops on Steam
Tongue-swing, free climb, and build your own path forward in a new kind of 3D platformer! Plant veggie bounce pads, tightropes, hookshots, and much more. Find a way home through huge Desert, Ocean, an...
store.steampowered.com
Hello I'm Anine! I am an illustrator based in Scotland, and I'm available for work! #Portfolioday 💻https://www.anineillustration.com/ 💌anine@anineillustration.com
🧵 Big Hops Sewer Exit Level Design Deep Dive Thread 🧵 Inspired by @radiatoryang.bsky.social's excellent Big Hops level design blog post and encouraged by Chris @luckshotgames.com, here's a thread where I dove back through the commits to look at our iterations on a single level in Big Hops.
new blog post: notes on level design workflows for the 3D platformer Big Hops www.blog.radiator.debacle.us/2026/01/note...
Notes on level design workflow for the 3D platformer Big Hops
A behind-the-scenes look at some of the tooling, level design methods, and metrics use for this cartoony 3D exploration game I helped make.
blog.radiator.debacle.us
It's the 2nd anniversary of Enshrouded, which is a respectable but small number. So here's a bunch of very big numbers, from our ever more numerous players! 5 MILLION of you have stepped into Embervale (and then on average each of you fell to your death about 10 times)!🪦 Thanks, Flameborn! ❤️
Human, the Half-Life 3 speculations are reaching critical levels
Ahhh, we love that new update smell... 😩 The changelog for Wake of the Water, Enshrouded's seventh major update, is finally here! Go check it out! 🎉 store.steampowered.com/news/app/120...
Enshrouded - Enshrouded: Wake of the Water Update - Steam News
You know the drill: if you read this, use the word "wet" in your comment to get a virtual nod of approval from us
store.steampowered.com
new blog post: notes on quest design in Dread Delusion, a very good indie first person RPG / Morrowind-like www.blog.radiator.debacle.us/2025/11/drea...
The bleak and poignant open world sidequest design of Dread Delusion
World design / quest design review of Dread Delusion, a 2024 indie first person RPG / Morrowind-like
blog.radiator.debacle.us
"Return of the Obra Dinn" is seven years old this week. For this not-particularly-special anniversary, here's a re-cammed and narrated timelapse of (nearly) all character creation, object modeling, scene posing, and general 3D work for Obra Dinn from 2015 to 2018: youtu.be/90vqCKEEj3s
Return of the Obra Dinn - Narrated Modeling Mega Timelapse
YouTube video by Lucas Pope
youtu.be
It's a bit disappointing how lacking in maps arms race is in @counter-strike.net nowadays. Even if it's not the mode that brings in the numbers, 2 maps from valve and 1 community map since release is sad.
El Dorado update is now live! Updated visuals, more treasure, more adventure and tons of little carefully placed details to find in @counter-strike.net. Shoutout to @flowlee-art.bsky.social for the prop support to bring it all together. Steam workshop: steamcommunity.com/sharedfiles/...
Some renovations have taken place in Alpine for @counter-strike.net Soon the resort is reopening... #gameart #CS2 #counterstrike2 #leveldesign #cs_alpine Follow us for more info! @lukyvald.bsky.social @twinnienl.bsky.social
Curious about what it takes to develop a CS2 map? Our 80lv article covers the entire dev process ranging from initial ideas to early blockout to art considerations and going all the way to release. 80.lv/articles/cre...
Creating Mini-Golf Park Map to Win Counter-Strike 2 Contest
Bartlomiej Guzek, Radu Tanasie, and Florian Wagner shared how they created Grail, a mini-golf park-themed map that won the Mapcore Big Adventures Mapping Contest, explaining how the bright textures we...
80.lv
El Dorado update is in the oven. Before and after creating a proper mask for the wear and vegetation. Stuff no longer looks like plastic lego blocks.
Pretty lacklustre episode 3 with a dumb alien encounter. They did this in Romulus as well where the aliens are dictated by the script not to move too fast or kill a character because reasons. But that always ends up being unconvincing. It's bad writing.
So far Alien: Earth seems pretty promising! Some questionable extra creature designs compared to the original alien, but maybe they will deliver some interesting surprises. I also wonder who picked the credit songs. They surprisingly fit, but so unexpected. Waiting for episode 3
WATER is coming to Enshrouded in all its beautifully simulated liquid form! Check out the teaser we dropped at gamescom Opening Night live. youtu.be/vBAnTKGioq4?...
Enshrouded - Wake of the Water | Gamescom 2025 Teaser
YouTube video by Enshrouded
youtu.be