The themes for the 6th mod jam are Past and Future! The restriction is Time Loop! To follow the restriction you must use the time loop as a mechanic in your mod in some way. Will you have time-specific events, puzzles that take place over multiple loops, or some other third thing? That's up to you!
Raicuparta
@raicuparta.com
I make games and mods and things. https://raicuparta.com Previously Tech Lead @ Flat2VR
Get ready for the 6th Outer Wilds Modding Jam on August 1st!! Create mods following a specific theme and win cash prizes! Whether you're new to modding or have already created story mods, we'd love to see what you make! outerwildsmods.com/jam/aug-2026/
Summer 2026 Mod Jam
Create a story mod for Outer Wilds and win cash prizes!
outerwildsmods.com
Play The Mermaid Mask! And the other Detective Grimoire games too! Not really a deduction game, more like reading a book and getting a pop quiz at the end of every chapter. The writing and voice acting are great, and all the characters are super charming.
Me waiting for someone to chart Flower Man for Trombone Champ so I can finally have an excuse to boot up VR again
this is what it feels like to play line rider
this is what it feels like to make a game
lazy tech artist slapping a sine wave on the shader and calling it a day
primitive technology guy has finally succumbed to the red arrow thumbnail. the internet is officially over
I wish games had separate difficulty settings just for the bosses. Especially soulslikes and metroidvanias. I often end up reducing the difficulty to baby mode because I suck and don't find the boss fights fun, but that means sacrificing the challenge in the non-boss parts, which I usually do enjoy.
Someone please save my Ditto from the eternal centrifuge. #pokopia
Just finished replaying Tomb Raider 2. I wonder if an indie game with classic TR controls could be well received. Games like @sfbdim.bsky.social's Crow Country (among others) use the "outdated" shooting mechanics successfully, so maybe outdated 3D platforming mechanics deserve a comeback too?
Made a rambly video about a game jam I organized (and participated in). Everyone gets a different jam theme (as opposed to the single shared theme you get in traditional jams). This means participants don't have to start all at the same time, so it gives some flexibility to scheduling. #gamedev
I organized a game jam where everyone gets a different theme
YouTube video by Raicuparta
youtube.com
Someone just reminded me of Portuguese bootleg Sesame street. Looks weird now, but I remember loving it.
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
I'll be in Copenhagen today and tomorrow. Let me know if you'd like to meet!
Rendering complete! For some people
now just need to wait a bit for this to render properly
This has been talked about to death, but mostly through the lens of consumers rather than the artists. Character design is an art; artists at Capcom spent god knows how many hours designing Grace. *Replacing* their character design is incredibly disrespectful to them!
Had a lot of fun replaying Okami. I'm glad I did, because I had apparently erased like 80% of the game from my memory after almost 20 years.
Nana reminiscing about the time she punctured a hole in my laptop screen
hm my epic somewhat statically hosted blue sky modding feed is doing this thing but only the first time you browse to it, and I don't feel like debugging it 🥲
SEO game so strong that the Outer Wilds Mods website had a spike on the release of The Outer Worlds 2 😎
So, I made a hair shader that doesn't require any specially made meshes or textures. Initially I made this work by sampling many normal directions rotated around the hair strand direction, but I eventually got an approximation working that doesn't rely on multi-sampling. github.com/runevision/H...
Your next performance just got a Halloween makeover! 🎃 Free update: new tracks, horns & a spooky stage 💀 DLC add-on: more music, more madness Out now on #MetaQuest #SteamVR #PSVR2!
We’ve been hard at work improving life on Mars, patching bugs, smoothing edges, and listening closely to your reports. Huge thanks to every colonist helping us refine the experience. If you spot anything odd out there, let us know across socials or Discord. Every log helps. 🧑🚀 🔴
VR2Flat is real 💀
Synth Riders: Overdrive lands on Nintendo Switch this holiday! Built for handheld & TV play with upto 64 tracks, 4-player local multiplayer, and a full campaign to take down XANDER ⚡ 👉 Find out more at synthriders.gg #SynthRidersOverdrive #NintendoSwitch
Woops I think the feed was dead all night, revived now.
I've improved my Game Modding feed a bit, I think it surfaces some interesting things now! Use #modding or #gamemodding in a post with some kind of embed (image, video, link) to show up in this feed. Some posts get filtered out, check the feed's repo: github.com/Raicuparta/s...
Satisfactory VR mod UEVR Enhancements 1.0.2 is out! Throw nobelisks, chainsaw haptics, and many other fixes & improvements to equipment handling, and more! #satisfactory #uevr #ue5 #pcvr #modding
UEVR Enhancements 1.0.2 now released! | Dortamur's Hobbies
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