Finally can announce our new game! Drag'n Wash! Wishlist here: store.steampowered.com/app/4739660/...
Raliv
@raliv.bsky.social
18+ Account: No Minors Adult game developer https://www.patreon.com/Raliv
"You Come to a Door" Trying this new carousel thing - fortunately I have a 10-page Omegadungeon comic!
@naelstrof.bsky.social and I have our first stable version of our new multithreaded version of Jiggle Physics for Unity! I am excited to be able to offer this free and open source under the MIT license. If you use it to make something cool I'd love to see! #unity3d #indiedev #gamedev #opensource
👻HORNY HAUNTS IS NOW AVAILABLE!!👻 ------------------🐶👻--------------------- [Furry Adult Platformer-Adventure Game!] Can YOU make it through the mansion without cumming? It's time to find out >:]
Horny Haunts is an adult platformer I've been working on with friends where you search for your date in a mansion full of ghosts n ghouls who are lookin' for a good time of their own >:] Wishlist it on Steam!!👻 store.steampowered.com/app/3446140/...
I got to work with some kick ass devs on Horny Haunts! The game is finally up on Steam! It's a platformer where you try to get to your date without getting.. distracted.. Please give it a wishlist if it looks like the kind of thing you would enjoy! store.steampowered.com/app/3446140/...
Added collision support to Blender Jiggle Physics! I'm very happy with the solve, it doesn't support friction or bouncing, but due to verlet it's still a very accurate. You can get it here: github.com/naelstrof/bl...
Blender Wiggle 2 was slow. So I've forked it into Jiggle Physics! github.com/naelstrof/bl... Here's a relatively complex scene with a model from @sladdoska.bsky.social running at realtime!
@raliv.bsky.social told me I should try a more emotion-focused piece. Here's my best attempt! Bowbar model by @sladdoska.bsky.social, 2B model by @mayosplash.bsky.social
You Come to a Door, a short comic 🧵 (1/4):
Patrons are testing this month's content update with some sharky options. Patch should be good to upload as soon as it is clear I didn't add bugs.
I've been cooking up a new feature for the character create for my next project. Follows the same pipeline as before so no performance cost once the texture is generated, and virtually no layer limit. This should make it a lot easier for players to depict their own OCs.
Archipelagates finally got it's FLUIDS patch! This is the first in game use of the new fluid tech @naelstrof.bsky.social and I codeveloped! Oh yea! I can link here without being afraid of the algorithm! Archipelagates ralivdev.itch.io/archipelagates My Patreon www.patreon.com/Raliv
@raliv.bsky.social and I have been working hard on a fluid tech for our games. Here's Agent 789 demonstrating it for us!
Juicy new feature coming to Archipelagates! (hopefully this upcoming patch) We are gonna need more positions to make good use of it.
I got access to video!! Thank you Bsky!! BEHOLD the trailer for the game I have been working hard on. Early access is out at ralivdev.itch.io/archipelagates It has come a long way since I cut the trailer, and it's getting closer and closer to completion.
My ears perked up when I heard Video might be coming to bsky.. Will I finally be able to share work here? Pretty exciting
Archipelagates' first sex scene! And I can't post anything animated on bsky 😢
The game's very first sex scene is in place, featuring Sophia My scene animation system is feature complete now, so the doors are open for many more
Working on better character create body diversity. Added a couple of face blends and some muscle mass blends, and bumped the limits up on chest and hip scaling a bit. Stronger and heavier characters are significantly easier to make now. This is an ongoing process, I hope to improve it further.
Are there any plans for video or gif support here? It feels pretty bad when your work is primarily motion based and you can't show any motion.
The plunge attack blast is particularly satisfying. All melee weapons can do it, but some have added effects when charged.