Model extraction raffle! Two entries to be chosen, one of them exclusively for X and Bluesky! RULES: ✅ Follow ✅ Fav & Retweet this post ✅ Comment your request (Game & Character) ✅ Games in gallery only, and No DMs Deadline is August 26. Full detail: www.deviantart.com/raregundy/jo...
Raregundy
@raregundy.bsky.social
Game Modder, 3D Generalist, 2D Artist. 🇭🇰 ♂️ All my links are in https://linktr.ee/raregundy English/中文/日本語
GBFR Endless Ragnarok came out recently, of course I had to poke into the game data looking for new character models. I've uploaded a few more from the base game and from ER. Existing ones are also updated with 4k texture. These 2 models' UV mapping was apparently off so they are now corrected too.
Someone had asked me why I merged overlapping vertices on some parts and not all. Well, it's better to show it visually than to explain in words. Sure I can choose Shade Auto Smooth and takes care of it. But while rendering defects show sometimes, so I had been doing it this way.
We've reached 1000 followers on DeviantArt! Small milestone but pretty big to me. Thank you each and every one of you! Something fun will be coming soon, stay tuned!
Now that I've looked into Pokemon S/V and ZA models I can see the good and bad between them. Obviously SV models have more detailed textures, though ZA models have more bones on the eyes. Playing ZA anims now shows proper eye expressions, whereas SV anims doesn't beside blinking.
The craze for combining Pokemon models with Unite holowear continues, this time with Legends Z-A models! I have a bunch to work on my list, to be releasing in smaller batches per week this time.
I've rigged from scratch LoL Wild Rift's Gnar, Warwick, Spirit Blossom Teemo and Shan Hai Scrolls Fizz. Rigging them were challenging and each one took me many days to do, but having them now fully rigged gives me so much joy and accomplishment, and they are now shared in my DA.
Heard about DeviantArt started implementing weekly download limits, so I've now added alt DL links in each of my submissions on DA. With the free plan I had to spend hours editing the description for each deviation individually, no bulk editing, for over 260 of them. Thanks DA 😵💫
Happy Chinese New Year of the Fire Horse! 丙午馬年新年快樂,祝大家馬運亨通,馬到功成! 午年の旧正月あけましておめでとうございます!
Hello, Bluesky...! I'd like to give away a full set of my current PMD standee line up to a lucky somebody here to commemorate its one year anniversary. All you gotta do to enter is give this post a repost. I'll choose a random entrant on Feb 15 to win. Good luck, everyone...!
I've revisited Digimon: Source Code to extract more Digimons, and also figured out how to extract all the character animations. The PBR shading makes the Digimons look much better than Time Stranger's cel-shading IMO. I've added lots of them to DA, existing ones are also updated.
It's my birthday today! To celebrate I've dusted off my tablet to draw something again. I'm already well into my 30s but that doesn't change my love for cute toons. Would love to keep providing you all mods and models to enjoy! I was also asked where I'm from so I'm revealing it today too.
I'm adding even more games to my arsenal of model extraction! Some selected character models from each game will be uploaded to DA later on. More details in the comm info.
I've figured out how to extract shape keys from Unreal games! I just updated my Kelud model with all his shape keys. This will work with other SqEnix published games using Unreal too (ex. Mana series) so characters from them can come with shape keys and don't need to rig faces!
Good news for WoW fans! I am now offering services to extract models from WoW. Yes, I am using WMV, but I figured some might still need help porting the toons they want to Blender. There may or may not be demand for this, but I'll add to that anyway. Details in the Comm Info.
Nexus had removed my Valheim VRM Mod saying it does not have permission from the characters' IP owners. Despite many similar VRM mods that stays there untouched, Nexus staff did not response why those can stay while mine is deleted. So I've put them in my GDrive, link in Linktree.
Soft opening! Commission Form is now up. There will be 3 slots this time. I will take Witcher 3 modding and Model Extraction requests for this time.
Friendly reminder that I only accept commissions submitted from the Commission Form when it is up, as there will be a quota system in place. I don't accept commissions from DMs.
Commission Info is now up in Linktree. If you are interested in commissioning from me, please read it thoroughly. I will start taking commissions within the next day.
I can make custom armor for Witcher 3 now! 4 equipment sets had been uploaded on Nexusmods for you to try.
Valheim VRM mod is also finally done, and there are 72 characters to choose from! You can find the bundle in my Nexusmods.
Great news! After months of inactivity, I have finally prepared everything, and there's tons of free stuff to share with you all! First off, I've opened a Deviantart page, all my model downloads will go there. And not just models, Pokemon models have animations included too!
10 new Kao the Kangaroo mods are now downloadable on Nexusmods! Each comes with 4 versions of gloves or no gloves, coins as feet or just coins. Next up are Valheim VRM mods.
Managed to get a video up, a presentation of my Ashigumo Witcher 3 mod, my first YT video! www.youtube.com/watch?v=dLRm...
The Witcher 3 Mod - Play as Ashigumo
YouTube video by Raregundy
youtube.com
I also intend to take commissions once I have all my mods and models published. A 22-page long commission info is in my Linktree, a Google Form will appear once I'm open for comms. Thanks for sticking around!
There's currently 12 Witcher 3 mods uploaded at my Nexusmods profile. I still have more mods yet to be uploaded and videos prepared for each one of them. But I'm afraid they will have to wait for a week. In the meantime, I hope you enjoy the mods I have uploaded on Nexus!
Hi everyone, Raregundy here. Thanks for coming to take a look. I mostly make character replacement mods for games, but I also do 2D and 3D editing.