Rayner

@raynerbestard.bsky.social

Game Developer & Designer | Unreal Engine Generalist

The 'Indie' label is shifting from 'low budget' to 'creative autonomy'. Welcome to the Triple-I era: high-fidelity games made by lean teams (30-40 people) instead of 2,000-person AAA machines. Success and funding aren't the end of indie—they are the goal. 🧵

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One of Unreal Engine’s hidden gems is the Gameplay Message Subsystem Instead of wiring systems with casts or references, it lets you broadcast intent via Gameplay Tags so listeners react freely It works like a radio: one signal, many listeners No dependencies. No chaos #UnrealEngine #UE5 #GameDev

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🎮 Unfinished projects also matter In game development, many people tend to hide their failures or abandoned projects...especially when they set out to make their own GTA or Dark Souls and later realize the challenge is beyond their current skills. At first, it may feel negative or even embarrassing

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