The current rework of the shop screen. I think it's a bit clearer now. #gamedev #roguelike #screenshotsaturday #ttrpg #ゲーム制作
RedderNoon 💫 Wishlist Noon Stone!
@reddernoon.bsky.social
Solo dev doing gamedev with Godot Engine. FR/EN. Noon Stone is a turn-based RPG roguelite. 💫 Wishlist Noon Stone on Steam: https://store.steampowered.com/app/3642550
I updated the character sheet as well with the new stats' block. I hope people will find it more readable. High end would be hand drawn heart, shield, sword, etc. with stats written on them. Maybe later.😅 #gamedev #godotengine #rpg #roguelike
Small UI touches here and there, to have a feeling of what's looking good or not. #gamedev #blackandwhite #indiegame #ttrpg
A glimpse to my UI rework. I want to keep the paper feel, add clarity without too much fancy animation or colors... #gamedev #roguelike #screenshotsaturday #ttrpg #ゲーム制作
Introduced a fury ability: +50% damage for each attack missed💢. Fights are now explosive, shorter and feel more fun. Chaining several misses in row now builds tension! #gamedev #roguelike #godotengine
I drew a new logo for RedderNoon. It has some dark fantasy vibes. Now I need a new Noon Stone logo as well. #gamedev #monochrome #ttrpg
Still trying to streamline combat. Here I'm testing the auto retry when the two opponents both miss. #gamedev #godotengine #rpg
Procedural map at its simplest: tile generated on the fly, 50% chance to have same terrain as previous one. #gamedev #godotengine #screenshotsaturday
Testing a new rest action. Probability of getting one hp back, and also a risk of peril. #gamedev #godotengine #ttrpg
Over-scoping day 42. I just realized I could add mini games to many parts of my game. 🧠Even the smallest ones could bring a bit more fun. #gamedev #indiegame #rpg
Testing a new attack to be able to one-shot weak enemies (and thus limit repetitive combats). Looking at light attacks (atk*2, dmg/2), or strong (atk/2, dmg*2). #gamedev #godotengine #rpg
I wanted to test a new art style. I was able to hand draw these characters with Krita. What do you think? #gamedev #blackandwhite #rpg
Main screen for Noon Stone. It is here you plan your travel. #gamedev #ttrpg #roguelike #screenshotsaturday
I'm testing the display of probabilities during combat. Is it a nice to have? #gamedev #godotengine
Testing different combat parameters right now. Really want to add a "leap for the throat" skill for my little rodent. Someone stop me from overscoping. 😅 #gamedev #indiegame
Working on balance: a small change and tough guys are not a challenge anymore... I'm going to fix that. 💀 #gamedev #rpg #roguelike
Working on abilities that can trigger on specific events during combat. 👊It'll add some interesting combos/variations from potions, items, etc. #gamedev #indiegames #screenshotsaturday
Language dynamic swap was not working in my game. Today I switched all items to their own resource files and got it for free. 😎Nice. #gamedev #indiegame #madewithgodot
I like to group data structures in one file. But with translations with Godot, you're guided to split in resource files. Maybe it'll come as handy. #gamedev #indiedev #godotengine
Almost 2000 lines for one language translation of my game. Wow, quite a lot for a small game! 📜 #gamedev #indiedev #godotengine
Still working on my game’s translation: turns out it’s trickier than expected! 😅 Hoping I didn’t accidentally dive into scope creep. #solodev #godotengine
Added some pictures to the random encounters. First, it looks nice. And also, it allows quick play as you know where you are in one look. #gamedev #indiegame #rpg #godotengine #screenshotsaturday
After a few months off, development is back on track! Working on translations atm. #gamedev #indiegame #rpg
Wrote my own voxel loader and greedy mesher in gdscript. Multiple threads, even a start of lod support. That was fun! #gamedev #godotengine #screenshotsaturday
Playing with side projects... Testing voxel engines with Godot. Works even on iGPU. #gamedev #godotengine #screenshotsaturday
Working on story elements to bring more variability in the runs. Here finding a strange artefact may be a blessing or a curse...😈 #gamedev #indiegame #rpg