You may want to consider back porting: Horde now has a UE_HORDE_PREFLIGHT_CL envvar. Using UAT CLI args you can pull -set:PreflightChange= but that is likely to go away or at least be deprecated in UE6 as we move towards C# BuildGraph. github.com/EpicGames/Un... #UnrealEngine
Regner
@regner.blok-andersen.com
Keyboard smashing monkey (builds, deployment, automation, infrastructure). Previously Splash Damage, Offworld Industries, CCP, United Front Games
@coppolaemilio.com @godotengine.org @godot.foundation just a heads up: There is a discrepancy between godotengine.org and fund.godotengine.org with regards to the platinum sponsors. Battlefield is listed on one but not the other.
I did not see this coming from @sentry.io, but am very excited it's happening! blog.sentry.io/perforce-int...
Perforce Integration is Now Generally Available
Sentry's Perforce P4 integration is now GA, bringing stack trace linking, suspect commits, and on-demand source context to game dev and VFX teams.
blog.sentry.io
If you work with #BuildGraph for #UnrealEngine then do check this out. You can now define OptionalRequires on nodes. If those dependencies fail the node will still run. If they pass then the output artifacts will be downloaded as expected. Super excited to see this land in ue5-main.
If you manage a #UnrealEngine Horde server deployment then I have wonderful news for you: Work is going into improving storage garbage collection. That includes improving the systems as well as surfacing information for admins better. github.com/EpicGames/Un...
The description of this change doesn't do it justice. Being able to quickly view errors in line from the step history in Horde is incredibly useful. Note the "Failure" is collapsed by default but can be expanded. github.com/EpicGames/Un... #UnrealEngine #UEHorde #GameDev
If you use the SubmitTool for #UnrealEngine I added an example of how to do dependent validators and a use case for why you might want to do that. github.com/EpicGames/Un...
github.com
Made a change to UGS to make it clearer that UGS can generate a P4Config file. Unless you had that set you wouldn't even know this was a feature of UGS. Hoping more devs can learn about it this way. Super useful to have for IDEs. #UnrealEngine github.com/EpicGames/Un...
github.com
Living in the UK just gets better and better by the day... blueprintue.com now blocks UK residents due to the requirement to verify user ages. #GameDev
blueprintUE | PasteBin For Unreal Engine
blueprintUE is a tool for sharing blueprints for Unreal Engine. UE is a game engine which use visual scripting called blueprint.
blueprintue.com
Huge shoutout to anyone and everyone who contributes to and maintains #OpenSourceSoftware. I appreciate what you do.
These videos from Warlock Industries for @eveonline.com are stunning. youtu.be/hagF-jM_2g8?...
Why You Don’t Test New Doctrines | Cinematic Battle Report
YouTube video by Warlock industries
youtu.be
Guess who has a presentation to do today, who totally thought the presentation was later in the week, and who is so very much not ready! :D Should be a fun morning getting ready for that...
Thought it was required to give users the option to reject cookies. Either way, @10chambers.bsky.social you don't need cookies to give me "the best gaming experience" when I just wanted to see what games you make. Blah...
This is awesome to see!
Why choose native over web? Because performance matters! 💻⚡ @devolutions.net is committing $3M to @avaloniaui.net to secure the future of cross-platform native desktop UI in Remote Desktop Manager 🚀 👇 blog.devolutions.net/2025/07/devo...
@mitsuhiko.at been looking at your VibeTunnel GitHub project and was curious, why do you only have Claude run tests on request? Why would you not want it running tests when it is done work to verify tests still pass?
The pattern parser is great. Recently had to do some work on a system that wasn't using Loki for the logs storage, and it made me once again really appreciate how fast Loki is, and how great the pattern parser is.
I hate technology... so fucking much. This is yet another example of why I don't understand how anything in this world actually works and is in fact all built on some really shaky foundations. brandondong.github.io/blog/javascr...
Why are 2025/05/28 and 2025-05-28 different days in JavaScript?
brandondong.github.io
It makes me chuckle seeing so much space lost to just the filesystem existing... the first personal file server I built at home was made of smaller disks than I am losing just to the filesystem.
I just spent 20 minutes trying to figure out why a function call was magically optimized out. Even in debug. It turns out the previous line was a comment, and the end line was \r instead of \r\n (somehow??) and Visual Studio displayed that normally, but MSVC considered it's not an end of line 🤣
Just saw the @linusmediagroup.com video about the anyon_e laptop, and my god it's super impressive! I wish I was remotely as talented. LTT video: www.youtube.com/watch?v=A0sL... Devs web page: www.byran.ee
This Kid Made his Own Laptop and it’s AMAZING!
YouTube video by Linus Tech Tips
youtube.com
Achievement unlocked: Zendesk account suspended due to opening too many tickets with IT
I have been testing this since yesterday, and my god is it really good: filepilot.tech
File Pilot - Next-gen file explorer
File Pilot is a file explorer built from scratch for light-speed performance, with a modern and robust interface.
filepilot.tech
Got outside with wife and baby to make baby’s first ever snowman!!
I love it here so much. Went for a walk with wife, baby, and niece. Built a snowman. Had a wonderful day.
Back in Canada for a visit with family for two weeks. First thing I buy, Tim Hortons. It isn’t changed, feels like home.
@eveonline.bsky.social talk to people on the tech team and get your account setup with a proper DNS name such as @eveonline.com. :)