Reid Hannaford
@reid.work
Creative Director / Game Dev #godot / Filmmaker #b3d https://reidhannaford.com
AI can't write well because it was trained to produce what's expected. Great writing is never what's expected. Even GPT-2 was more creative than today's frontier models. Every post-training constraint that improved reliability degraded creativity. AI's limitations are human comparative advantages.
Hyped about vertex snapping ✨
Here's #GodotEngine 4.7-dev3, and it's feature-packed with great workflow improvements! 🧃 Control transform offset 🔎 PopupMenu search bar 🧲 3D editor vertex snapping 🖼️ Android Picture-in-Picture 📚 MeshLibrary editor 📸 Linux Wayland HDR ✨ And a lot more! godotengine.org/article/dev-...
Looks like Photopea might be my Photoshop replacement on Linux. Browser based but runs/saves everything fully locally. Has basically every feature Photoshop has that I use, + works with PSDs. Closed source, but that's fine by me bc it doesn't use a proprietary file format, so no lock in. #indiedev
I need your small game recommendations! What are people's favorite browser games on itch? I'm trying to play more tiny games ✨ to fill my creative cup, so to speak. Your own games count too ;) #indiegames #indiedev #gamedev
Does this look like the appropriate amount of wiggle on the hat? Trying to strike a balance between noticeable but not distracting. #godot #indiedev #gamedev
Pleasantly surprised how easy it is to add jiggle physics in #Godot with the SpringBoneSimulator3D. Look at the little wizard hats! Also! This is the first look at my current project, a multiplayer tennis game with magic and spells! Art is still super WIP but it's coming along! #indiedev #gamedev
Using vertex color painting in Blender to add moss on top of my stone tiles, w/ a grunge texture mask to make the edges crispy + more detailed. Thanks @passivestar.bsky.social for the basis of this method! Slowly locking in the asset pipeline for my current project. #godot #indiedev #gamedev #b3d
This morning's experiments in #MaterialMaker! I'm totally in love with procedural texturing. Something a little more stylized this time. #godot #gamedev #indiedev
So cool to be able to make quick procedural changes to the shapes and textures. Definitely going to start incorporating material maker into my pipeline.
Experimenting with Material Maker, an open source alternative to something like Substance Designer. Quite fun! I made this stone tile material entirely procedurally. I'm used to working more with photo textures (and Blender's shader graph). Great app @rodzlabs.bsky.social #godot #indiedev #b3d
Experimenting with Material Maker, an open source alternative to something like Substance Designer. Quite fun! I made this stone tile material entirely procedurally. I'm used to working more with photo textures (and Blender's shader graph). Great app @rodzlabs.bsky.social #godot #indiedev #b3d
#4_02 starting to get the hang of the hard round brush I think #heavypaint #stilllife #digitalart #painting
Daily #3. Really struggling with my strokes using the hard round brush. I'm used to being able to make sharp shapes and I haven't figured out how to do that with a circle! #heavypaint #art #painting
Picking digital painting back up after years of focusing exclusively on 3D and wow it's kicking my ass. Here's painting #2. Challenging myself to use a simple hard brush, full opacity, one layer, and avoid using undo as much as possible. #heavypaint #digitalart #art #painting #stilllife
Is it weird that I have an iPad but I actually prefer digital painting with my intuos pen tablet? Drawing maybe is easier for me directly on a screen but I find painting way more comfortable with a traditional pen tablet separate from my monitor. #heavypaint #indiedev #art #digitalart
In @blender.org's "Projects to Look Forward to in 2026" blog post they mention a "3D brush" for texture painting, which would replace the projection-based painting method with a brush in 3D space, similar to how the sculpt brush works. www.blender.org/development/... #b3d #blender #indiedev
Projects to Look Forward to in 2026 — Blender
New tools, collaboration, and broader platform support.
blender.org
We’re witnessing the very real death of the open web in general. Something needs to be done, or we risk losing the web entirely to bots. #godot #foss
Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine
This is really interesting. I think it's happening across the board in entertainment, like Stranger Things taking 3+ years between season 4 and 5 when we used to get a new season of a show every year. Hard to maintain excitement and hype when the creative cycle is so slow. #gamedev #indiedev
Young gamers in Japan may not be forming the same attachment to Final Fantasy or Dragon Quest because modern dev cycles are as long as their childhood, users theorize automaton-media.com/en/news/youn...
I'm super impressed with @blender.org's built-in video editor (sequencer). Should not have slept on this until now... the only major deal breaker I've encountered is the lack of audio tools and effects. For quick stuff though or edits without the need for audio tooling this is pretty amazing.
Credit where it’s due: @adobe.com reversing course on Animate is great news, and how this should’ve been handled from the start. But the fact they were willing to brick the app is still a huge red flag. This can happen again. If your livelihood depends on Adobe, prep an exit plan.
I can’t overstate how bad @adobe.com's move to shut off Adobe Animate is. They aren't just sunsetting the software. They’re bricking the app. Your files and projects will become inaccessible. If you rely on any Adobe software, this should scare you. Time to jump ship.
End of an era. This is one of the many reasons I try to only rely on open source software. @blender.org and @godotengine.org for life!
It cannot be overstated, fuck Adobe They should open source this instead of ending it