RenderQueue
@renderqueue.dev
The RenderQueue is a collection of creative coding experiments by @johanholwerda.bsky.social and @reindernijhoff.net.
You can find a blog post with technical details about this demo here: reindernijhoff.net/2026/01/webg...
WebGPU SDF Editor: Real-Time Signed Distance Field Modeling - reindernijhoff.net
This is a guest post on my website. It is written by Johan Holwerda about the SDF editor he built for the RenderQueue. I’ve been working on a WebGPU-based SDF editor for modeling using signed distance...
reindernijhoff.net
@johanholwerda.bsky.social pushed a WebGPU real-time SDF-editor to the RenderQueue: renderqueue.dev/sdf-editor
The RenderQueue - SDF editor
Point renderer for hard surfaces
renderqueue.dev
Wolfenstein RTX (WebGL) Ray tracing is used to add diffuse global illumination to the first level of the Wolfenstein 3D game. renderqueue.dev/wolfenstein
The RenderQueue - Wolfenstein RTX
Ray Tracing On using WebGL1
renderqueue.dev
Particle Dance Particles are spawned at the surface of an animated skinned mesh. renderqueue.dev/particledance
The RenderQueue - Particle Dance
Dancing character made out of particles
renderqueue.dev