And in situ. Looks great animated, tho I'm not happy with the cavitation yet. #Nauticlysm #indiegames #TechDemo
@replaytogether.bsky.social
I have no experience with underwater explosions, but I do feel I need a nice distortion pressure wave #Nauticlysm #indiegames #TechDemo
The first of the 'incidental' details are in; complete threaded fish simulation with voxel collision and no main-thread CPU load. #Nauticlysm #indiegames #TechDemo
Finally got around to implementing the sub engine, hvac, impeller, impacts - all the sounds. (not pictured) #Nauticlysm #indiegames #DevLog
Bah. The cracked glass 'can't-see-shit' effect is what I wanted, but sigh, why would anyone have mapped a sheet of glass like that? #Nauticlysm #indiegames #GameDevGlitch
Yes, I am very happy with how it's looking. I haven't dared go into VR yet. #Nauticlysm #indiegames #DevLog
I think this is the first screenshot from the game that I think really shows what I'm trying to achieve. #Nauticlysm #indiegames #Gameplay
Being pinned down until it loses interest is a good time to sort out quietly fixing your ship. #Nauticlysm #indiegames #Gameplay
Heading slowly towards the first proper networked test. It's gonna look the part! #Nauticlysm #indiegames #DevLog