Still wrestling with Re: Spin's Steam Deck controls. Cloud saves seem to work, at least. Friends & family tried our first Deck build. They couldn't even create a profile. We were gutted. #IndieGames #GameDev #SteamDeck
Re: Spin. Die. Repeat.
@respingame.bsky.social
🎮 Deck-building roguelike isekai game | Steam | Made with Unity Game Demo: https://store.steampowered.com/app/3543540/Re_Spin_Die_Repeat_Demo/ Discord: https://discord.gg/aWhDqAtKuj Made by indie dev: @orring.bsky.social
Re: Spin is getting a proper settings menu! We're working on it now, so you'll soon be able to set things up your way. Once that's done, we'd like to give the Steam Deck experience some love, too. #IndieGames #GameDev
A little more polish for Re: Spin's node cards: The main status sits in the center and lasts the whole Volume. The extra status beside it lasts this Stage only. Score goal and spins now have their own corners. Clearer at a glance? #IndieGame #IndieDev #Roguelike
Our Re: Spin demo update is live! Choose when to FINISH a stage, follow your rewards more clearly, and explore illustrated chapters. Thanks for helping us improve it! #IndieGames #Roguelike #Deckbuilder
Reaching the score goal no longer ends the stage in Re: Spin. Use the new FINISH button, or keep playing to complete quests and earn more rewards. Thank you for the feedback and ideas. You're helping us make the game better! #IndieGames #IndieDev #GameDev #Roguelike
Your feedback helped us add quest previews to Endless mode. Thank you for helping shape Re: Spin! Please keep the ideas and bug reports coming. We'll do our best to improve the game and fix the issues you find. #IndieGames #GameDev #Roguelike
The Re: Spin demo has been reincarnated! A rebuilt tutorial, Endless Run, and a book of your discoveries. Your questionable life choices are still your own. #IndieGames #GameDev #IndieDev #Roguelike #Isekai
We're joining Anime Game Festival, Sept 8-14! We're working on a demo update right now. It should land in the next few hours, if we don't get isekai'd first. 😅 #IndieGames #ANIMEGAMEFESTIVAL #Isekai #Roguelike
The next public Re: Spin demo build is compiling right now. It goes live in one week. Until then, post quality and frequency are our unofficial progress bar: down means up. #IndieGameDev #GameDev #IndieGames #Roguelike
Really hoping this isn't me on Monday. The final version of our new modular tutorial should be ready and bug-free by then. At least, that's what the plan says. #IndieGameDev #GameDev #IndieGames #Roguelike
While wrapping up the tutorial, I got a little carried away. All 8 Volume I deaths now unlock unique collectible art, with names, stories, hints, and epitaphs localized in 11 languages. Dying once wasn't enough. Now you can collect the evidence. #GameDev #IndieGameDev #Roguelike #Isekai
Forgot how one Re: Spin system works? You no longer have to replay the whole lesson. Each rebuilt tutorial chapter now has an illustrated reference page you can open anytime. Would you replay the lesson or skim the page? #GameDev #IndieGameDev #GameDesign #Roguelike
We built it. Rebuilt it. Then rebuilt the rebuild. Part 1 of the new Re: Spin tutorial is finally running in-game. One rule where it matters, then the player uses it and moves on. Here's the first part. #GameDev #IndieGameDev #GameDesign #Roguelike
I really was going to show you the new tutorial design today. Then I found one more thing to fix. Again. #GameDev #IndieGameDev #GameDesign #Roguelike
A tiny Sunday victory: the silhouettes in our Isekaipedia can finally turn into the waifus you’ve unlocked ✨ I’m far too pleased with how satisfying this feels. Who would you unlock first? #IndieGameDev #IndieGames #Roguelike #Deckbuilder
Ignore the suspiciously complete dev save. 👀 The Isekaipendium now tracks everything unlocked across your runs. Coming in the next demo update. #indiedev #roguelike #deckbuilder
Hero: 1,241 gold Taxes and fees: −242 Final total: 999 He needed 1,000 BAD END Getting isekai’d won’t save you from accounting🤦♂️ #IndieGame #IndieDev #Roguelike #Deckbuilder
Fourteen tutorial modules can teach the systems. They cannot govern the heart. #GameDev #IndieGameDev #GameDesign #Roguelike
We started polishing the modular tutorial. Then the profile screen. Then the surrounding UI. At this point, the entire game has joined the polish pass. The plan is proceeding exactly as planned 🥹 #GameDev #IndieGameDev #GameDesign #Roguelike
The modular tutorial is almost finished. We've moved into polish: clearer modules, cleaner navigation, and improvements to the surrounding UI while we're already in there. Turns out teaching the game also reveals every interface that needs attention. #GameDev #IndieGameDev #GameDesign #Roguelike
Volume II begins. You set out in search of adventure. Adventure is unconscious on your doorstep. What do you do? 1. Rush to help her 2. Poke her with a stick 3. Step over her 4. Check for loot #GameDev #IndieGameDev #RPG #Isekai
Luna has been permanently removed from tavern maintenance duty. No further questions at this time. #GameDev #IndieGameDev #Isekai #Catgirl
I spent the day leveling Life Admin, so my cat took over Codex. Apparently we're not vibe coding anymore. We're vibe catting. I have not reviewed the diff. #GameDev #IndieDev #VibeCoding
Still building the modular tutorial. Our hero finished one module, discovered thirteen more, and accepted the first available alien extraction. Unfortunately, you cannot leave during the tutorial. When would you call the UFO? #GameDev #IndieDev #GameDesign #Roguelike
Sending a publisher build on Sunday night. I've reached the highly professional "one last fix" stage of development. Unfortunately, "last" appears to be a renewable resource 🥵 How many last fixes does your average build get? #GameDev #IndieGameDev #IndieDev #YaniNeko
Deep in the forests of Volume I, three Common Slimes gather. One consumes the other two and matures into a Slimegirl. When three Slimegirls meet, the ritual repeats. A Slimequeen emerges. The ecosystem is working as intended. #GameDev #IndieGameDev #Roguelike #MonsterGirl
Our old tutorial had 103 consecutive steps. In retrospect, perhaps the problem was visible in the number. We're rebuilding it as 14 replayable modules, each focused on one concept. How do you prefer to learn complex games? #GameDev #IndieGameDev #GameDesign #Roguelike