André - Rhine Games

@rhinegames.com

Founder of Rhine Games Building games. Publishing & Porting to PC, Console & VR. Join Discord: http://discord.gg/uhVZhaRXkN Or view my website: https://rhinegames.com/

SUSHI BEN IS OUT NOW! 🎉🎉🎉 I've been working on this since 2016 yay! My team has been working on this since 2021 yay! Plz try it out, its cheaper than toro nigiri tysm im so sleepy going to bed now.

Just today started working on a more physics related puzzle, and my implementation did not account for physics much yet. So now, if you grab an object, it properly collides and stops with objects and can push objects.

Making good progress. You can grab objects with one or two hands. Hand is animated to do things like a thumbs up or pointing at something. And everything is replicated and fully working in a networked scenario.

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With the @tool function, you can have your gdscript run in editor. With this I added my hands, which are fully functional hands. This has the benefit that I can also add the animations to it, like they would work with the player hands.

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A feature I especially love about Godot is the flexible to run multiple instances. With Unreal, you had zero or only a small control of who is host/client and who is running XR or not. With Godot, you can add commandline args, allowing you to fully control everything.

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Trying to be more active in posting here regularly just for the fun of it! First up: I'm currently checking out Godot for VR. So far, I'm having a blast compared to Unreal. It's easy to use, performant, and the community has been incredibly helpful.

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🚨 We're wrapping up the Downtown Club "Core Update" beta build! The beta will be available for all owners of the game. Stay tuned for the announcement later today!

🚨 The DOWNTOWN CLUB GIVEAWAY is live! 🔑 We just hit 1000 followers overnight and as promised just a few hours ago, we are running a giveaway for 3 game keys! Follow us and repost this to participate. The giveaway ends on Sunday 24th November at 23:59 CEST! #indiedev #vr #metaquest

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