@alexvandewalle.bsky.social and I have a habit of dreaming up long term gaming projects in bars and at conferences. This one was on a walk back from a bar. We're delighted to share a call for papers for an edited collection on: *Ten Years of Assassin’s Creed Odyssey: Legacy, Impact, Future*
Richard Cole
@richardcole.bsky.social
Senior Lecturer in Digital Futures at the University of Bristol (Bristol Digital Futures Institute) and co-director of the #BristolDigitalGameLab
We're hiring two roles for the new MA Games Design (Narrative) at the @bristoluni.bsky.social! Lecturer in Narrative Design www.bristol.ac.uk/jobs/find/de... Technical Specialist (Teaching) www.bristol.ac.uk/jobs/find/de... www.youtube.com/watch?v=X6rO... #BristolDigitalGameLab
MA Game Design (Narrative) at University of Bristol | Game Writing Masters
YouTube video by University of Bristol
youtube.com
🤖 On 11 June, join us to explore how emerging technologies are transforming human connection across health, education, work and beyond. Hear from Sir Anthony Seldon, Dr Rachael Kent @kingsdh.bsky.social, Professor Steven Connor & Dr @richardcole.bsky.social @bristoluni.bsky.social 🔽
International Digital Futures Network - The Futures of Interaction | King's College London
Digital learning, AI companions, healthcare tech & the infrastructure behind it all. A multi-domain event on the future of interaction – between humans, machines, and what we must protect.
kcl.ac.uk
I thoroughly enjoyed this conversation with Kevin Bennett about the efficacy of media, from theatre to games podfollow.com/the-big-smok...
The Big Smoke Variety Show: Gaming for Social Change with Dr Richard Cole
Welcome to The Big Smoke Variety Show!This week we press start on the world of video games. From ancient history to interactive storytelling, we explore not just what games are, but what they might...
podfollow.com
Mythological Characters in Video Games - join us for this Centre for Creative Technologies and Game Lab keynote lecture by International Visiting Fellow Dr @alexvandewalle.bsky.social. Thursday 30 April 5pm (BST), University of Bristol (in person and online). forms.office.com/pages/respon...
🎮 Dr Harry Wilson (Theatre) introduces his AI Tools for Games and XR Storytelling project, which explores the possibilities & problems of collaborating with AI in the creation of narrative games & immersive experiences Watch the full video 👉 brnw.ch/21x1gQz @richardcole.bsky.social
Deeply proud of this film for the MA Games Design (Narrative) at the University of Bristol, featuring no less than eight members of the Bristol Digital Game Lab in debut acting roles! It captures the vision that @mikesamuel8.bsky.social and I have for the programme. www.youtube.com/watch?v=X6rO...
We Are The Creators Of Worlds
YouTube video by University of Bristol
youtube.com
Interesting sounding paper! CultureQuest: Deploying AI-powered Characters in Museum Spaces to Reimagine Visitor Engagement, Richard Cole1, Chris Bevan1, Frances Pickworth1, Ben Ackland2, Thomas Keane2; 1University of Bristol; 2, Meaning Machine. www.conftool.org/fantastic-fu...
Fantastic Futures 2025 - ConfTool Pro - BrowseSessions
conftool.org
✍️ Prof Esther Eidinow (@clahbristol.bsky.social) & Dr Chris Bevan (Computer Science) introduce us to their AI in Antiquity project which uses new technologies to bring the ancient world to life Read how their use of AI aims to enhance the teaching of ancient culture 👉 bit.ly/4qwgyjt
🎮 Video games are no longer just entertainment. They are tools for change. The #BristolDigitalGameLab is pioneering this shift, asking not just what games are, but what they can do for society. Watch the full video to learn more 👉 bit.ly/3KNNe7Q @richardcole.bsky.social @mikesamuel8.bsky.social
I had a fantastic conversation with Dr Sarah Jones this summer for the University of Bristol Humanities Learning and Teaching Network podcast series about using VR and video games in the Classics and Ancient History classroom.
Double publication alert! Both the below focus on @ubisoft.com's #Assassin'sCreedOdyssey as a case study, demonstrating not only how influential the game has been on my own (and others') thinking, but also on the development of games studies scholarship more broadly. #BrisotlDigitalGameLab
Double publication alert! Both the below focus on @ubisoft.com's #Assassin'sCreedOdyssey as a case study, demonstrating not only how influential the game has been on my own (and others') thinking, but also on the development of games studies scholarship more broadly. #BrisotlDigitalGameLab
A callout for last minute signups for a #BristolDigitalGameLab research study on Monday 28 July to test a new game, developed by Meaning Machine in partnership with the University of Bristol and Bristol Museum & Art Gallery.
Incredibly excited to share this collaborative article with @richardcole.bsky.social, out now in Convergence! We hosted an active play experiment to explore how players make choices in historical games, and which role history plays (or doesn't) in this process: journals.sagepub.com/doi/abs/10.1...
‘As you write your Odyssey…’: An empirical study of Classics students’ play interests and ergodic characterization in historical video games - Alexander Vandewalle, Richard Cole, 2025
The various ways that players actually play historical games, and how history – or players’ conceptualization thereof – impacts play processes, remains understu...
journals.sagepub.com
Day 5 of #BristolDataWeek wrapped up on Friday. We had our Applied Data Analysis in Python: scikit-learn training session, Museums of Languages: A Concept Game Jam with Bristol Digital Game Lab, and the Careers in Data Science seminar with Compass CDT. #BristolDataWeek2025 #BDW2025
Looking forward to rolling the dice for this tomorrow with @alexvandewalle.bsky.social!
Wishing you were choosing your next adventure from the Illithid? Join Dr. Richard Cole & Dr. Alexander Vandewalle at Hitpoints & History this weekend to discuss #Baldursgate3. Tickets 20% starting today! Https://hitpointsandhistory2025.eventbrite.com
Wishing you were choosing your next adventure from the Illithid? Join Dr. Richard Cole & Dr. Alexander Vandewalle at Hitpoints & History this weekend to discuss #Baldursgate3. Tickets 20% starting today! Https://hitpointsandhistory2025.eventbrite.com
Congratulations to Dr @richardcole.bsky.social who is a University Enterprise Fellow for 25/26! 🥳 Richard will make use of the Fellowship to develop the Bristol Digital Game Lab's pioneering work around games for public service Read more about the new cohort 👉 bit.ly/4cnHFqi
We're extremely lucky to be hosting the one and only Dr Glaire Anderson at the #BristolDigitalGameLab next month. On Wednesday 7 May 2025 @ 17:00, hear Glaire talk about “Lessons from ‘Leaving Arabistan’: New Possibilities for Academic & Games Industry Collaborations.” buytickets.at/bristoldigit...
Select tickets – Lessons from ‘Leaving Arabistan’: New Possibilities for Academic & Games Industry Collaborations – B.H05 Lecture Theatre, Arts Complex, Woodland Road, University of Bristol.
On Wednesday 7 May 2025, the Bristol Digital Game Lab is delighted to be hosting a research seminar with speaker Dr Glaire Ande...
buytickets.at
It was inspiring to meet fellow contributors at this book launch and take part in the wider discussions prompted(!) by this volume.
The Turing Liasion team organised a book launch for the new AI and Literature Routledge Handbook at @ssgreatbritain.bsky.social with talks from co-editors Genevieve Liveley and Will Slocombe, and book contributors Kate Devlin and Victoria Punch. Read the blog post here: tinyurl.com/ck9kkhsp
I can't quite believe this is happening, but from August I'll be taking up the role of Lecturer in Digital Futures at the Bristol Digital Futures Institute @bdfi.bsky.social. It's an incredible opportunity to support the growth of the Institute, with the first five years frontloaded with research
Really enjoyed co-presenting a Classics and Ancient History / Bristol Digital Game Lab research seminar with @richardcole.bsky.social in Bristol earlier this week! We discussed our active play experiment where we tested how/whether history impacts players' in-game character decisions.
Join @richardcole.bsky.social and me Tuesday 11 March 2025 15:30 UTC for a hybrid Classics and Ancient History / Game Lab research seminar! We'll be presenting our work on exploring player responses to historical video games. Click here (& scroll down) for details on location & Zoom link!
Events – Bristol Digital Game Lab
bristoldigitalgamelab.blogs.bristol.ac.uk
💥 Great to see the research of Dr Beth Rebisz (@uobrishistory.bsky.social), Dr Richard Cole (@clahbristol.bsky.social), Prof Ed King & Dr Paul Merchant (HiPLA) feature in the latest Research Frontiers newsletter Read the issue to find out more about our research 👇 bristol.ac.uk/research/imp...
Looking forward to presenting today at the AI and Writing for Games: Revolutionising Play and Design webinar.
This was such a fantastic conversation. @lexie-henning.bsky.social is the most accommodating host and her questions were nuanced and thought-provoking throughout. It does help that we share a love of all things Classics and gaming, which definitely comes across.
Today on Ancient Office Hours, Dr. @richardcole.bsky.social , a lecturer in Digital Classics at the University of Bristol, drops by to discuss merging the ancient world with contemporary digital media, the Virtual Reality Oracle project, and the future of VR in education, particularly in classrooms.
Today on Ancient Office Hours, Dr. @richardcole.bsky.social , a lecturer in Digital Classics at the University of Bristol, drops by to discuss merging the ancient world with contemporary digital media, the Virtual Reality Oracle project, and the future of VR in education, particularly in classrooms.
🚨FINAL #CFP: (Generative) Artificial Intelligence and Teaching the #AncientWorld Conference - June 25-26, 2025, @uniofreading.bsky.social. Abstracts Due: February 7, 2025 Full Details: edwardasross.wordpress.com/events/gener... #AI #Classics #Teaching @ics.bsky.social @classicsforall.bsky.social
Have you ever wanted to take part in video game research? The Bristol Digital Game Lab needs you to help us conduct research on player responses to ‘First Person Talkers’. We’re looking to recruit 60 people to test out a prototype murder mystery game called DEAD MEAT (Meaning Machine).