Rimea

@rimea.bsky.social

guy who makes YouTube videos about Super Mario Bros. Wonder modding avatar by @dokotroopi.bsky.social

Amazingly, @mondomega.bsky.social has found 8 additional potential scrapped drivers in a file that relates to the character weight stats: Twomp, Blooper, Ninji, Goomba "twins" (presumably Goomba Tower), Chain Chomp, Fuzzy, "Bird" and "Banana".

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Rimea@rimea.bsky.social · 2w ago

Spiny was seemingly at one point meant to be playable in Mario Kart World. @benial.benialnet.net discovered Spiny's internal name is listed as a driver in several files. I know that there's a lot of MKWorld datamine memes going around but this is real.

CUT MARIO KART WORLD NPC DRIVERS Driver_Banana Driver_Dossun (Thwomp) Driver_Gesso (Blooper) Driver_Hakkun (Ninji) Driver_KuriboTwins (Goomba Twins?) Driver_Bird Driver_Wanwan (Chain Chomp) Driver_Chorobon (Fuzzy) Driver_Togezo (Spiny)

Mario Kart World parameter file, listing multiple scrapped drivers.

Spiny was seemingly at one point meant to be playable in Mario Kart World. @benial.benialnet.net discovered Spiny's internal name is listed as a driver in several files. I know that there's a lot of MKWorld datamine memes going around but this is real.

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The Switch 2 dumps have given us access to proper 3D models of previously 2D-only Wonder assets thanks to Mario Tennis Fever. These and the Mario model are so high poly, they were clearly made for renders, not to be used in real time. It's crazy that these run in-game.

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I've finally finished and released Wiggler Wilds, my latest Mario Kart 8 Deluxe custom track. Although its layout is relatively simple, it is nonetheless one of the most complex mods I've ever made due to the inclusion of numerous semi-custom track gimmicks and visual details.

I just beat Yoshi and the Mysterious Book. I expected to like the game, but... I ended up loving it. Every level features dozens of brilliant combinations of gimmicks and level design tricks, and obviously beautiful visuals. I also love Yoshi's expanded moveset:

My latest Super Mario Bros. Wonder level revolves around custom Amps and their ability to electrify metallic blocks and the big floating water bubbles that appear as a part of the level's wonder effect.

It took a couple of days, but we've finally figured out how to load custom levels in the Switch 2 edition of Super Mario Bros. Wonder.

My latest Super Mario Bros. Wonder level features several custom rainbow-related mechanics, including spiky rainbows that are put to use during the level's skydiving wonder effect.

My latest Super Mario Bros. Wonder level features several custom mechanics, including grinders that become bouncy during the wonder effect.

In Super Mario Bros. Wonder, when the player walks directly under a light beam wearing the Invisibility Badge, they temporarily become visible. This obscure mechanic is basically unused in the original game, but my latest custom level revolves around it.

My latest Super Mario Bros. Wonder level revolves around a custom "mirage" gimmick, where fake purple platforms temporarily disappear to reveal the location of the real blue platforms.

I am obviously very excited for Wonder's Switch 2 DLC, but I'm also very thrown off by the new talking flower voice actor. I know this was also the case in Mario Party Jamboree TV, but assuming the old voicelines won't be replaced, having the two voices side by side will be odd.

My first custom Mario Wonder "Search Party" level pushes the game's playable background area feature to its limit by stacking several layers on top of each other.

Me and some friends spent over a week remaking the entirety of Super Mario Bros. 1-1 on Wplace. It's made up of over 250k pixels, so it would've taken way longer to make if not for all the kind strangers who helped out.

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Really interesting how Donkey Kong Bananza not only allows you to skip the Freezer Layer entirely, but if you progress the story and then backtrack to the world at a later point, the game accounts for this by removing its boss fights and just handing you the bananas.

The wonder effect of my latest custom Super Mario Bros. Wonder level uses multiple "Rift Mario" clones at the same time, which the original game fully supports, but never took advantage of for some reason.

If you've been wondering why it feels like most of the sections of Mario Kart World's Rainbow Road appear out of nowhere, that's because they do.