Does a metroidvania need to be huge to feel like a complete adventure? A dense ten-hour world can feel larger than a forty-hour map full of empty corridors. #gamedev #indiedev #metroidvania #pixelArt #indiegame
Rising Fox
@risingfoxgame.bsky.social
Rising Fox is a 2D action-exploration metroidvania where you play as a small fox on an adventure full of challenges, secrets, and abilities to uncover. https://store.steampowered.com/app/3832050/Rising_Fox/
Spider room detected. Time to test combat, courage, and how many legs are too many legs. Spoiler: this many. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
Hidden card acquired. Was it optional? Maybe. Was ignoring it physically impossible? Absolutely. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
Dash attack delivery service: fast, sharp, and absolutely not asking enemies to sign for the package. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
Which metroidvania did you drop once, return to later, and finally love? Sometimes the game did not change, you just returned in the right mood. #gamedev #indiedev #metroidvania #pixelArt #indiegame
Nyx and Nikka both hit the taunt button before the fight. Respectful? Maybe. Dramatic? Absolutely. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
Cute town, cozy lights, definitely normal burrows. Please ignore the gamer instinct screaming “secret passage.” #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
Gauntlet mode: enemies clock in, Nyx clocks them out, and HR refuses to enter this room. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
What older metroidvania still feels better than most modern releases? Good movement and world design age much better than graphics ever will. #gamedev #indiedev #metroidvania #pixelArt #indiegame
Waterfalls in games are basically loot propaganda. You know we had to check behind every single one. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
Not everything in this world bites back. Check out the water, the fish, and the happy little splash vibes. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
Minimap upgraded: now getting lost feels like a tactical decision instead of a full-time job. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
Which modern metroidvania deserves to be mentioned beside Hollow Knight more often? The genre is too big now for every recommendation to begin and end with Hollow Knight. #gamedev #indiedev #metroidvania #pixelArt #indiegame
Campfire checkpoint with the squad. Heal up, roast snacks, and act like nobody is about to start another side quest. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
Nyx fights a whole room of enemies and keeps switching abilities like it is no big deal. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
Elevator puzzle rule #1: if it moves, jump on it. Rule #2: pretend that was the plan when it works. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
What matters more in a metroidvania: beautiful art or movement that feels perfect? Great screenshots get our attention, but movement is what makes us stay for twenty hours. #gamedev #indiedev #metroidvania #pixelArt #indiegame
Nyx unlocked the “fox becomes fish” part of the skill tree. Secret routes are officially not safe anymore. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
Bear fishing at the pond, butterflies doing side quests, and the whole scene running on maximum cozy pixel vibes. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
Temple rooms are never just rooms. Every step could be treasure, trouble, or a very sharp lesson. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
Which beloved metroidvania do you respect more than you actually enjoy? Some games are clearly masterpieces and still never become your game. #gamedev #indiedev #metroidvania #pixelArt #indiegame
Nothing says “planned” like watching an enemy find the spike trap all by itself. Wishlist us on Steam! #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
A fast look at a cute-but-dangerous pixel world full of secrets, upgrades, bosses, and fox energy. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
One arrow, one trigger, one new route. Puzzle mechanisms feel better when they open with style. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
Absolutely! We've added you in, here's the link 😁✨ go.bsky.app/9LLrBM4
Which metroidvania is the closest thing the genre has to a true 10/10? A 10/10 does not need to be flawless, it needs to make its flaws feel irrelevant while you play. #gamedev #indiedev #metroidvania #pixelArt #indiegame
Too many spiders? Maybe. Does the room feel more alive because of it? Also maybe. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
A card tucked away in a hard-to-reach spot is the best kind of reward. Explore smart, climb higher, grab it. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
Dash attacks keep the fight moving. Blink forward, hit the target, and stay impossible to pin down. #gamedev #indiedev #gamedesign #indiegames #indiegamedev #indiegame #gamedevelopment #gaming #game #dev #pixelArt #unity
What are the two features a game absolutely needs before you call it a metroidvania? Ability gating matters, but a world that makes you want to revisit old paths matters even more. #gamedev #indiedev #metroidvania #pixelArt #indiegame