Fey

@risingtail.bsky.social

I'm Fey, a solo indie #gamedev, working under the "studio" name Rising Tail. I make 2D games using #godot. My first game is a chill factory builder ➡️ https://store.steampowered.com/app/1475310/Factory_Magnate/

Today marks 2 weeks since release, and I just wanted to share this wishlist chart from the days before and after release. The big spike is publisher marketing push, second is release day, third is Obital Potato youtube coverage. Since release the wishlist has grown by almost 700. #gamedev #indiegame

Chart of wishlist activity

It's been a week since my game launched. I've pushed out 3 updates, fixing a few significant issues and some much smaller ones. IMO it's really stable now. Wishlist keeps growing. It's now higher than at release, which is a little surprising to me. I guess 20% discount isn't enough lol #gamedev

When the game was released, my greatest fear was not no sales, but that I and the QA team somehow had missed obvious bugs and I would be scrambling to fix them. Happy to say that we didn't and I wasn't. It's been pretty quiet. First update has just gone out that fixes a few minor issues.

Just an update announcement image to draw attention, really. #gamedev #indiegamedev #steam #godot

From release to 10 positive reviews. It took about 7½ hours for me. I have a very, very small social circle (of which almost no one are gamers) and no community to speak of, so this was difficult. I really had to put myself out there and ask for help. Way out of my comfort zone. #gamedev #indiedev

Screenshot of Steam displaying 10 positive reviews.

So my game released yesterday. It made it to #1 in popular upcoming on Steam. For anyone curious what it takes to get on popular upcoming.. well, it varies of course. But for me it was ~8400 ish. The game spent around 24 hours on the list and gained ~400 wishlists from that. #gamedev #steam

Screenshot proof of my game reaching #1 in popular upcoming on Steam.

My labor of love, passion project through 5+ years.. finally out on its own, making its very small dent in the world 😄 My approachable, relaxed factory builder game is out now on Steam. store.steampowered.com/app/1475310/... I'll be sharing how it went over the coming days. #godot #gamedev #steam

Save 20% on Factory Magnate on Steam

A casual factory builder for everyone. Construct production lines, complete objectives, and unlock new machines as you grow your industrial empire—no stress, no combat, just satisfying progress.

store.steampowered.com

My game releases tomorrow. And now my focus turns towards talking to people (which are not many, I'm a nobody in this business) to hopefully get them to write a review within the first couple of hours. Also curious if the ~8400 wishlist count is enough to get into "popular upcoming". #gamedev #godot

The past couple of days I've been averaging ~20 wishlists per day. That's probably an effect of the game moving higher up on the "upcoming" list (release on tuesday). In this screenshot you can also see that there have been many days of ZERO wishlists. That's #indiegamedev life! #indiegame #steam

Screenshot of wishlist chart.

My combined #gamedev posts on Bluesky and Mastodon yesterday resulted in a "staggering" 15 new wishlists. Which isn't bad I guess, but also not great. Current status: 6 days to go before release and at least 2000 wishlists short of what I would have preferred. I don't have high hopes 😄

Introduction: Hi! I used to be on twitter, then jumped to Mastodon when Musk happened. But as great as Mastodon is, it's very isolated and slow growing. So I'm "back", hoping to connect with former #gamedev friends.