My partner has been telling me to rest up since the past few days have been so eventful. However, the morning song of a new project lures me ever so gently into that good night. I don't yet know where I'm going with all of this, but I want to explore this itchy part of my brain.
Milo Lofranco
@ritehunter.bsky.social
Lover of economics, art history, and tabletop games. Open to freelance work: https://fmlofranco.carrd.co "I realize then that you have been reduced to poetry: I shall never know." — The Myth of Sisyphus
The Bravo is now live on #backerkit! Sift through the campaign info in the images below, and then check it out here: www.backerkit.com/c/projects/t... #drawsteel #ttrpg #fantasy
Thank you for over 100 copies sold!! Your support means at least 100 community copies at the end of sale (August 16). I am extremely thankful for the positive reception! It still feels so surreal. ritehunter.itch.io/speak-carefu...
Thank you for over 100 copies sold!!
100 copies sold? 100 copies sold!! We've hit over 100 copies sold in 48 hours. Thank you all so much. This is absolutely surreal. I didn't expect such an overwhelmingly positive response or for Speak....
ritehunter.itch.io
Speak Carefully - A supplement for running exciting and dynamic negotiations in Draw Steel. Launch sale now on! ⭐️ rpg-trader.com/products/801...
Speak Carefully on RPG Trader
Negotiation Supplement for Draw Steel
rpg-trader.com
Love how cinematic #DrawSteel combat feels, but struggle with giving negotiations that same high-stakes tension? Take your negotiations from flat to unforgettable with Speak Carefully, a 106-page supplement that provides tools to add dynamism to negotiations. ritehunter.itch.io/speak-carefu...
Speak Carefully by Ritehunter
Negotiations Supplement for Draw Steel
ritehunter.itch.io
Made an unofficial TRPG of Reverse: 1999. It started as a small game for friends but I figured I'd polish it up a bit so that the greater #Reverse1999 community can enjoy this too. Here's hoping y'all would find as much joy with it as my friends did! ritehunter.itch.io/unofficial-r...
Unofficial Reverse: 1999 TRPG by Ritehunter
An Unofficial R1999 TRPG
ritehunter.itch.io
Life was a bit rough recently but I finished part 2 of the pbp design series. It's about how we synchronize stories, bend time, branch replies & parallel timelines. Tons of practical insights for anyone who loves tinkering with systems or designing for async play. www.laciesbox.com/articles/unp...
Lacie's Box | Unpacking Play-by-Post Design, Part 2
Welcome to part 2 of play-by-post design as we explore how we weave stories through synchronicity, liquid time, anticipation, and parallel timelines.
laciesbox.com
I've finally put together an article on my thoughts on play-by-post game design. I wanted to lay the groundwork for discussing play-by-post games and their limitations and nuances. I'd love to hear more thoughts on this or if I missed anything. www.laciesbox.com/articles/unp...
Lacie's Box | Unpacking Play-by-Post Design, Part 1
Welcome to part 1 where I aim to analyze and articulate the unspoken mechanisms and foundation for play-by-post design.
laciesbox.com
Finally managed to write about one of our recent play-by-post campaigns. This one is a retrospective article about our letter-writing roleplay, 21 Telford Lane, with added insight from my interview with ones who organized and ran it. www.laciesbox.com/articles/cur...
Lacie's Box | Curtain Call: A Final Letter For 21 Telford Lane
We'll be doing a retrospective on 21 Telford Lane, a roleplay that transformed letter-writing into an exploration of communication and connection.
laciesbox.com
Play-by-Post Design Is Like Street Art Heyo! My name is Milo and I've been hosting and designing play-by-post (PbP) games for over 4 years now. PbP is a format rarely discussed and I'll be sharing perspectives from my own community. Hopefully these insights can enrich other PbP communities too.