Alex Lemley (Rocketlex)

@rocketlex.bsky.social

Writer and game designer. Working on all sorts of stuff. Current projects: 🍔New Meat (https://store.steampowered.com/app/3458540/New_Meat/) 🌐Complexity Mode (https://www.alexlemley.com/complexity-mode) Check out all that stuff and more at alexlemley.com

The one caveat I’d add is that the bottom dropping out of the RAM market is going to be sudden and completely without warning. These companies telling you to panic-buy their products now aren’t doing it for transparency, they’re getting while the getting’s good.

Kotaku@kotaku.com · 2d ago

Samsung Says Ongoing Memory Shortage Will Get Worse Next Year, So Expect More Price Increases On Tech https://kotaku.com/samsung-says-ongoing-memory-shortage-will-get-worse-next-year-so-expect-more-price-increases-on-tech-2000721190

Genuinely, the only thing that makes me prefer Steam to Itch is that with Itch I have no analytics for how many people are actually playing my game, just how many people have downloaded it. Combined with Itch not surfacing reviews (so people don’t bother leaving them) and it’s pretty…lonely, tbh.

I've played a few auto-chess type games in my time, but I think How Many Dudes finally cracks the formula. There's no unit placement, no inventory management. It's all macro, no micro, and that's greatly to the game's benefit. Also Zombies + Chefs is busted as hell.

Endacopia is cute but I don't think it's my kind of game. It's so open-ended and gives you so many threads that it kind of necessitates keeping your own notes in a txt file and I just...never want to do that in a game.

Hey, if you enjoyed my game New Meat on Steam (or even if you didn’t), maybe leave a review! Someone recently deleted their review of the game, so we’re currently down one, and every one (good or bad) helps the game be seen by more people! #indiedev #indiegame

New Meat on Steam

New Meat is a fast-paced horror-comedy roguelite about burgers, monsters and dead-end jobs. Survive five days of mayhem on the path to your first paycheck, meet a fun cast of extradimensional horrors,...

store.steampowered.com

Hey, if you enjoyed my game New Meat on Steam (or even if you didn’t), maybe leave a review! Someone recently deleted their review of the game, so we’re currently down one, and every one (good or bad) helps the game be seen by more people! #indiedev #indiegame

New Meat on Steam

New Meat is a fast-paced horror-comedy roguelite about burgers, monsters and dead-end jobs. Survive five days of mayhem on the path to your first paycheck, meet a fun cast of extradimensional horrors,...

store.steampowered.com

And that’s credits on Splatoon Raiders. I have complicated feelings about this one. I think it’s an amazing game…in its last third, but has some frustrating structural flaws that make getting there a slog. I feel like a lot of people will bounce off early with good reason.

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I think the weirdest thing about Splatoon Raiders is that I’ve seemingly never been matched with humans in co-op. Like, every time I’m matched with people that have very obvious bot names but I don’t…know why you would do that in a game like this. Is no one playing co-op but me?

I never thought I would make this comparison, but the game that Splatoon Raiders is making me think of this most is Agents of Mayhem. Which is to say, they're both games with great ideas around the edges that share the same fundamental problem: They're loot games where the loot is boring.

Splatoon Raiders is neat. Kind of a slow build-up to start, but I'm interested to see where it goes. Definitely another one from the post-BOTW "Systems Era" of Nintendo, though not nearly to the extent of something like Bananza.

One of the best lessons Palworld learns from Breath of the Wild (and even moreso Tears of the Kingdom) is the way it actually uses the scale of its open world to challenge the player. Physical distance and elevation are genuine Problems to be solved in this game, unlike so many like it.

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