One thing I wanted to implement into a project (but never thought of until far after the fact) was asymmetrical mech legs. I've seen games allow for separate arms, but a game where weight diffusion or stance / blowback related stability comes into play I have NEVER seen someone do this ever. #mecha
I appreciate all the support from those who kept eyes on this development. In the future I would love to take on a mecha project with a team, but as to when that will be (or if ever) who knows. I love mecha and always will, but my life needs to improve. You're all amazing, stay safe Ravens. 2/2
Hey everyone, I wanted to post this to say that the project for HTAF is on a permanent hiatus. To be transparent I had to get my life together and I was becoming very depressed doing this alone for so long. I want to pursue creative endeavors in the future, but I may not return to this project 1/2
Quick update, The new helicopter drone mob is ready and is a fragile, yet substantial threat, equipped with homing missiles. Drafting some ideas for our first tank enemy. #mecha #mech #simulator #godot #solodev #indiedev #indiegame #gamedev
I want to work on this game full-time, I don't currently feel that I'm in a position yet to pursue funding, but I am hoping to be confident enough to get to that point soon. It has me hating this day job more and more to be honest, I'd rather be designing mecha and vehicles all day every day.
Quick update, Modeled the first airborne mob, an autonomous helicopter style drone with heat seeking missiles. Had fun designing this one, will spend the weekend getting this operating as intended. #indiegame #indiedev #solodev #gamedev #gamedevelopment #simulator #blender #b3d #helicopter
A guard post tower for our exterior walls/gates. Getting an optimized workflow down to speed up modeling has been a great experience. This will be imported tomorrow, then on to more assets. #indiedev #indiegame #solodev #gamedev #b3d #blender #simulator #hardsurface #3dmodeling #industrial
Quick look at exterior asset progress, everything feels so mellow at night. After some more structure props for this scene are wrapped up, I will get back to working on new mob types and features, such as airborne enemies, etc. #mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
Spent the day modeling this elaborate industrial catwalk system. Added an HVAC with interior ductwork on the ceiling too, and started exterior assets. This was fun to design, maintenance and access in mind for world building. #indiegame #indiedev #solodev #gamedev #simulator #b3d #blender
Modeling some exterior assets - small gate security structure. Figured I would share this for #screenshotsaturday #indiedev #indiegame #solodev #gamedev #blender #b3d #gamedevelopment #simulator
New frame added - JAWOON - high speed with low torque, so drifting is constant but fast. Popping flares is so satisfying, they linger and slowly fall, the fuse burning has a pleasant effect and they are working as expected. #mecha #mech #simulator #godot #gamedev #indiedev #indiegame #solodev
Happy #screenshotsaturday Modeling a new HTAF frame set before heading back to the hangar scene and mobs. How do you feel about car features on mechs? I can't wait to crunch more on assets. #mecha #mech #simulator #blender #b3d #gamedev #indiedev #indiegame #solodev #gamedevelopment #godot
Quick update, I added a bunker variant and a structure to initialize airborne enemies - (upcoming mobs). Will show off flare action soon, the game runs SMOOTH and I'm happy about that. There are multiple mob spawners active. #mecha #mech #simulator #indiegame #indiedev #solodev #gamedev #godot
Hello, I spent today fixing a few things and added flare parts that affect both hard lock-on and auto-seek missiles, but not free-fire rockets ( ̄ー ̄)b they look great and work as expected! More assets and parts soon. #mecha #mech #simulator #indiedev #indiegame #solodev #gamedev
Quick update, There's a lot of potential for the new hangar. I am returning to work on new mechanics and assets now. Shout out to @xxstrawberrybluexx.bsky.social for composing the music. I appreciate you all. #mecha #mech #simulator #indiegame #indiedev #solodev #gamedev #gamedevelopment #godot
2026 05 02 12 50 07
YouTube video by rot-heap
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Finished up the major props for the main hangar building and rooms. Sneak peak to give an idea of the new environment, we will have other buildings and an exterior down the road to seamlessly navigate w/ NPCs. Tour video soon. #mecha #mech #simulator #godot #solodev #indiedev #indiegame #gamedev
Hello, Finishing up a few more assets, I may have gotten out of hand with this industrial socket array. I'll more than likely do a walk-through tour of the new mech hangar sometime this week. "(っ- ‸ - ς)ᶻ 𝗓 𐰁 #gamedev #indiedev #indiegame #solodev #simulator #blender #3dmodeling #gamedevelopment
Spending some time off modeling new props - intercom phones that will be accompanied by mounted microphones in the hangar interior. #blender #3dmodeling #indiegame #indiedev #solodev #gamedev #gamedevelopment
Quick update, Modeling more props for each room, been enjoying modeling day-to-day utilities. I'll get back to more mech oriented assets soon, this revised hangar is serving as a nice detox. Things are running smoothly. #blender #indiegame #indiedev #solodev #gamedev #gamedevelopment #3dmodeling
Quick update, Still alive, modeling more assets for the revised hangar scene. Behold some comfortable roomy shower stalls. A lot has changed in our walk-around environment, I'll be showing the changes soon. #indiegame #indiedev #gamedev #solodev #blender #3dmodeling #simulator #gamedevelopment
Quick update, Remodeling the hangar to be more utilitarian and cozy with a two story HQ, housing a command room, bathroom, showers, and storage We're gonna be in the boonies, and we will be able to go outside soon #mecha #mech #simulator #blender #indiegame #indiedev #solodev #screenshotsaturday
This demanding 9-5 is killing me, I'm doing everything I can to allocate time for development daily, but it's really getting to me that I can't sink all of my time into this project. Once more milestones are out of the way I might research funding to some extent. I need to figure this out.
Quick update, Added new mob "SHAMSHIR", an armored car with dual AA guns. Drafting some designs for new frame parts, weapons, and map props. There's a lot to do in the current pipeline ૮(𖦹﹏𖦹;)ა #mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #gamedevelopment
Good evening, Importing and testing a new armored car mob, it was a lot of fun experimenting and modeling this asset I'll be focusing on more parts afterwards and trying to crunch some more structures for the map #indiegame #indiedev #solodev #blender #gamedev #vehicle #simulator #gamedevelopment
Hello, Uploaded a video showing the existing gear modes (including the latest "skate" feature) and some mechanics in the test zone. Shout out to @xxstrawberrybluexx.bsky.social who is assisting me with the OST! #mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #gamedevelopment
HTAF - [2026 03 22 22 13 14]
YouTube video by rot-heap
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#screenshotsaturday #mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev Started setting up key features for a detailed grid map. Indications for structures/mob spawners and player tracking. This will be used to place down markers and utilize support options later.
Quick update, New multi-rocket mob "BEARCAT" added. I would like to upload a video this weekend showing the new mechanics and a general rundown of the existing features. Any questions are welcome. #mech #mecha #simulator #godot #vehicle #indiegame #indiedev #solodev #gamedev #gamedevelopment