Okay, I’ve made a 3 page thing that does this but taking more notes from Columbo. This is probably gonna be one of those free blog post games
Sometimes I want to play Poirot in a ttrpg without having to fist fight a werewolf
TheGiocorn
@rotten-shotgun-games.itch.io
TTRPG designer. ImSim and Stealth game enthusiast. The airspeed velocity of an unladen swallow is 5.37948814 x 10^-22 Parsecs per Picosecond. Any/All, 23 https://rotten-shotgun-games.itch.io/
Okay, I’ve made a 3 page thing that does this but taking more notes from Columbo. This is probably gonna be one of those free blog post games
Sometimes I want to play Poirot in a ttrpg without having to fist fight a werewolf
Sometimes I want to play Poirot in a ttrpg without having to fist fight a werewolf
Doll Weaver's Affluence: A free dungeon crawl presented by The Baying Hog Pit Explore a 35 room mansion haunted by The Doll Weaver and her possessed dolls. Uncover the mansion's treasures before the Doll Weaver turns you into one of her creations? baying-hog-pit.itch.io/doll-weavers...
Doll Weaver's Affluence by Baying Hog Pit
An OSR dungeon crawl through a twisted mansion.
baying-hog-pit.itch.io
Today on TTB, I got to write about one of my favorite new games, how it upholds the legacy of the sort of play-by-post roleplaying that got me into this hobby, and shaped me as a writer. As an added bonus, it also includes written Actual Play transcripts w the dev, @notwritinggames.bsky.social
Turn Order: Have You Been a Good Girl Review and Gameplay
Today in Turn Order, Petra shares her experiences with the collaborative RPG Have You Been a Good Girl and provides an example of actual play.
tabletopbattles.com
A big philosophy for me so far in working on this game has been “consolidation.” Cutting chaff, combining similar mechanics, and simplifying where I can So I’m thinking about cutting down damage randomization
Nobody should be able to play Sonic the hedgehog in any ttrpg. If you can play Sonic, it’s a bad rpg
Gen Con is almost over quick post the rest of your bad game design takes before everyone comes back
Tomorrow is adventure map work day with my boyfriend (who is generously drawing the map for this free adventure). Hopefully I’ll get to playtesting and publication soon
There is a joy to reducing volume of text. I really can’t way to see how running this new edition feels as a Gm
Sometimes Footfall gets a random spike in downloads and it makes my day It also gives me UNENDING ANXIETY, because I’m working on fixing its problems for the new edition
Running in person? Marathon 10+ hour sessions. When I’m in a groove I can kinda just go and go and go Running online? 4 hours. There just isn’t the same energy carrying me through. Playing? 4 hours.
Hey #ttrpgCommunity! What's the ideal session length for you? 2 hours? 3-4 hours? Marathon 6+ hour sessions? And does it vary based on whether you're playing in-person vs online? #ttrpg #dnd #rpg #ttrpgsky
Why am I working on a 1e for this game rather than an adventure for the current edition . . . Vacation. Simple as.
Got stuck in the midst of creating new enemy procedures and realized I needed to flesh out some of what the content for Footfall 1e should look like first That being said, it already seems WAY easier and quicker to make enemies under the new system
Got stuck in the midst of creating new enemy procedures and realized I needed to flesh out some of what the content for Footfall 1e should look like first That being said, it already seems WAY easier and quicker to make enemies under the new system
Hey, so, I made a thing. It’s free. You should read it and tell me what you think rotten-shotgun-games.itch.io/solar-angels
Solar Angels by Rotten Shotgun Games
Starship dogfighting in the far future.
rotten-shotgun-games.itch.io
Badly promote your ttrpg: Fuck you, you’re going in the sextuple-portal rail-cannon (Unironic means of reaching escape velocity)
Badly promote your ttrpg: I'm not even sure that it is one.
Aight here we go happy Thursday here's your gargs. 303 pages Simple d6 pool 36 types of immortal stone creature powers 100 page bestiary Two scenarios and one campaign Optional tactical and solo rules kumada1.itch.io/stone-shall-...
Stone Shall Bleed by kumada1
Deathless Statues And Deadly Peril
kumada1.itch.io
The formatting and visual design on display here is absolutely incredible! That’s to say nothing of the incredible concept (I love tarot based games) Check this one out!
Humans have ravaged the earth, and now they want to do the same to heaven. Your job: stop them. free demo of The Firmament now available! Check out this upcoming GM-less tarot ttrpg about divine secrets, terrible humans, and a world-shattering betrayal. www.kickstarter.com/projects/for...
Running Hunter: The Reckoning has reaffirmed my faith in myself as a game master and disillusioned me to White Wolf’s ability to hire competent editors
A gentle reminder: libraries are still here, still free, still open to everyone. No appointment required. No subscription fee. Just walk in.
if anyone is sympathetic to the unsympathetic cause of paying for a grown woman's drinks, i'm headed to our local Pride festival and broke as a church mouse ko-fi.com/keftiu
Support Remi Garreau
Support Remi Garreau
ko-fi.com
Had a great time playing Hunter: The Reckoning with my friends IRL yesterday! Great vacation so far
New devlog talking about motivations and early changes for Footfall 1e: www.tumblr.com/rottenshotgu...
Post by @rottenshotgungames
💬 0 🔁 1 ❤️ 1 · Footfall Devlog: 0e Post-Mortem · Footfall is a stealth-action RPG that tasks you with using supernatural power to commit crimes. It’s inspired by Dishonored and Mistborn. You do…
tumblr.com
Fundamentally disagrees that games should be played to know how they run. This is is the same type of dipshittery as saying, "Playtesting is unnecessary, as my designs are always perfect". Dude thinks he's more capable than then entire RPG industry because they play it to see how it runs.
One of the big plans I have for this trip is playing Hunter: The Reckoning in person! I’ve had these books for so long, I’m excited to finally use them!
Okay, I’ve redesigned task resolution, skill importance, and now the entire structure of stealth. Next up is redesigning Enemies (making them easier to cook up on the fly) and porting over content Footfall 1e is on its way to testing already! (I promise I’ll get out that adventure soon)
Working on the process of simplifying Footfall enemies during my layover. I’ve realized that changes I’ve made to the stealth system are already making my life easier