Attack, walk, and idle animations! I’ve learned adding where the hit boxes will be during the drawing process makes things easier on future programming me. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Robert Panichpakdee 🦧
@rpanich.bsky.social
Solo dev Founder of Pay Artists Studios Roid Chimp-A fastpaced metroidvania, collect coins and punch CEOs I hate! Level-up and combine powerups to become unstoppable! Buy it today! http://store.steampowered.com/app/3271860/ https://rpanichart.com
Character portraits for when you rescue/ unlock the witch! Ideally the art is enough to convey what’s happening, so that makes writing the dialogue a bit easier on future me. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Locked gate animations! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Ghouls! Upgraded goblins that have cannibalised each other. A mix of Warcraft III ghouls and Gollum. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Added some ui elements to the barrels, and then had fountain resources spawn to explain the upgrade system better! Feedback is going well, no major bugs! Average tester playtime is an hour and a half, which is heartening. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeatho
I blocked off some sections to force the player to shoot these explosive barrels in order to teach them how to use the bow. But testers thought it was a bug, so more UI instructions are necessary. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Fountain splash animation, to draw more attention when enemies attack it! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Maggot enemies! Theyll interact with slimes and get bigger/ evolve. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
I go back and fourth on how much time to put in background art the player may not see, but as it’s a roguelike, I figure there’s a high chance the player will go find where the boss spawns, and it’ll be fun to have. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Fixing up the mouse and keyboard UI, and optimising while the game is in steams review queue. Found a huge section that was draining processing power, so cleaning that up has opened up even more breathing room! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Ok, last two things(which may be the same problem?) to go! I HAVE included the OS version, but it doesn’t seem to be registering it. I’m sure I just uploaded things to the wrong place/ mislabelled things, but we are close! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
First tests are going well! A few quality of life fixes, nothing major. I’ve also figured out how to export to Mac, so sorting out the steam end upload for that. And some small UI additions here. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
The legs take took SO long! Haha Movement seems to look fine with only 3 frames though, so that’s nice. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Hit and death animations! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Demo page is live! Starting backend testing, and hopefully releasing the demo next month! store.steampowered.com/app/4519720/... #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
The Universe of Death Demo on Steam
Hand-drawn isometric Diablo style rogue like with Elden Ring style controls, and it's also a tower defense. Level up in run to try new skills and builds, level up between runs to increase your stats t...
store.steampowered.com
Not the final boss, but a late stage one. “Gluttony” is the theme of the monster. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
General outline for the next steps of the game world/ reward system. It’s looking like I’m going to be able to be somewhat generous with drops just… all the way through! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
The rings are all on different layers, so I can have them break as you attack it. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Animating a new enemy while I wait for demo page approval. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
His movements are based on my brothers frenchie. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Finished the trailer I think, I’m much happier with this one than the first. Does it make sense to everyone? #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Working on a new trailer while waiting for steam to approve the demo page! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Added a toggle to turn on/ off the dynamic camera zoom! Man, those early menues I designed are not edit friendly haha #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Full steamdeck test feels good! Frame rate is strong, no big bugs! (“set swords” are buggy, but they shouldn’t have been unlocked for the demo so gotta just find and turn that off) #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Along with save files, you now need to delete them. Might need to add a confirm window? I don’t want to, but I’ll probably have to later and it’ll be easier to do it while I’m still in here now. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath