Rukio

@rukio.bsky.social

twitch.tv/Ruikio | Greek God of Naps | #Resonite content creator | Ubisoft Star Player | QA hobbyist, I break things and tell the devs | Team member of VibeZ

I've found that I dislike VR trailers or videos where people just go "Look at my hands!" They don't even need to say it, they just do the gesture for it. You know the one. "Mod for game with motion controls!" -Does hand gesture-

I'm doing what I love but I wish I had more time to do it more often. My dream would to be sponsored or brought on to create worlds/environments/experiences while also assisting in Quality Assurance that specializes in the FTUE. I feel like every time I do a push, people get uppity and think

Wonder how hard it would be to have your vertices get pulled on your model when at high speeds in Resonite. I don't know the proper terminology for it. It almost seems like a smear frame. Wonder if that's too much of a performance nightmare though since it'd be on a model with IK.

My dream in #Resonite is to finish my current projects so VibeZ can move onto our long term project. A roleplay world with tons of connected systems that are similar to Dungeons and Dragons. Just imagine boss fights and players having abilities that are telegraphed. www.tiktok.com/@rukiovibez/...

MMORPG style telegraphs we plan on tying to boss fights and player abilities #Resonite #VR #FFXIV #VrChat #Gaming #VibeZ #FYP #Telegraphs

TikTok video by Rukio

tiktok.com

Wonder if we'll have any solution for shadows cutting off in the distance for big maps in #Resonite. One reason I really dislike making maps with a sun with shadows on is that shadows get cut off. I'm sure there is some technical thing going on for this but some sort of hacky fix would be lovely.

Wish I knew more about particles to figure out what Resonite is missing on that front. I'd love to see Resonite enter it's animation phase. I'm guessing it would need shaders to help in certain areas. Thinking, for now, Dragonball Z shenanigans. Or like, snapping and a rip in the sky happens.

All I'm saying is, VRChat took many features from Resonite. Resonite should focus on allowing players to bring their Unity Packages from VRC and just pop them into the new Unity SDK. Bam, everything on the model done besides the toggles and shaders. If we can make that easy for users.. hell yeah.

So proud that Froox has been hammering out the Unity SDK. Once he's got it fleshed out where it's not as abrasive to get into. I'm going to give it a try. I believe @wispywoo.bsky.social gave me the OK back then to bring their worlds into Neos/Resonite. I'd like to test out using the Unity SDK.