Reading through @jparish.bsky.social 's The History of Metroidvania, and what I've realized is that I need an MSX...
Rumbleminze
@rumbleminze.bsky.social
he/him 2025 Golden Caveman Award Winner Amateur Romhacker, co-author of the Kid Icarus Randomizer, Retro Enthusiast, Porter of NES games to SNES https://ko-fi.com/rumbleminze
Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for #RetroRGB Weekly, or head to the main link: https://www.retrorgb.com/week515.html . #retrorgb #classicgaming #retrogaming #misterfpga ##SegaSaturn #RetroTINK #RetroTINK5x #OmniDrive #FightBox #OSSCPro #OrpheusII
Here's a preview of the final stage in our bullet hell game (muted because we're still working on music) #ScreenshotSaturday #gamedev #indiegame #shmup
Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for #RetroRGB Weekly, or head to the main link: https://www.retrorgb.com/week514.html . #retrorgb #classicgaming #retrogaming #misterfpga #Doom #SuperStationOne #Everdrive #Analogue3D #RetroTINK #RetroTINK5x #RCProAm #PicoGus
Done with my R.C. Pro Am SNES port. I thought about adding a few features but honestly, the game is pretty good as is. I didn't add MSU-1 since there's no in game music If anyone finds any issues, please let me know! archive.org/details/r.-c... mega.nz/folder/ApJnH...
RC Pro Am is just about done, but as they say the last 10% takes half the work. Rare did some unique things in their code, and I've been playing bug whack a mole, but it's been pretty stable and plays great
Here's another clip of the game we're making, Prismidia. This is stage 4 on the hardest difficulty #ScreenshotSaturday #gamedev #indiegame #shmup
Bit of a hiatus, but work continues on my next port, it's coming along nicely, and it does things very differently from other games I've ported so it's been a fun learning experience. Here's the current progress for it, enjoy!
The best source for all the great retro projects going on!
Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for #RetroRGB Weekly, or head to the main link: https://www.retrorgb.com/week504.html . #retrorgb #classicgaming #retrogaming #misterfpga #superstationone #picoide #segasaturn #dreamcast #castlevania
A special extra port that I did over the last week or so. Ice Hockey! In honor of the double gold medal winning USA Men's and Women's hockey teams at the Olympics! No big features here other than a bit of rumble support if you've got the LRG controller. Available Here: mega.nz/folder/4phX1...
retrorgb.com/castlevania-... - Thanks @retrorgb.com for the write up! I'm really proud of this port of Castlevania II, it's got so many great features, and was both a challenge and a lot of fun to port!
Castlevania 2 NES to SNES Conversion & Enhancements - RetroRGB
Just a few months after releasing his conversion of the original Castlevania, developer Rumbleminze released another NES to SNES conversion, for the game Castlevania 2. This is actually a port of "Enh...
retrorgb.com
Picking 9 is way too hard. And would probably be different if I did it again. Made with my9games.com
I was finally able to dig into why my Castlevania II SNES port's Save Menu was locking up only in Snes9x. (For those curious, it appears to be something related to how it handles reading the $4210 register). I've updated my port to version 1.2 which should now fully function in Snes9x.
Incredible. I am going to take a breath and marvel at the fact that Magic: The Gathering players have just raised $75,000 for @translifeline.org in a little over 8 hours. Come be a part of this. Donate--> give.translifeline.org/tcc
I'm giving away TEN Collector Booster Boxes of Lorwyn Eclipsed! I'm giving TEN PEOPLE each one box of Collector Boosters from Lorwyn as a thank you for donating to Trans Lifeline! Just donate in multiples of $4.00 to @translifeline.org until Feb 7 at 10am PST! Donate--> give.translifeline.org/tcc
I've been spending some time the last few days collaborating with Fiuke Bnuy on this update to my Castlevania port. I think it's going to be really cool if we can pull it off. All of the tilework is done by Fiuke, I've just been providing scaffolding and support on the romhack.
so many awesome retro projects going on these days, it's an awesome community to be a part of
It's wild to see how far #SNES was pushed in 2025 from @limitedrungames.com rumble controller and FX3 chip to NES to SNES ports and rom hacks...so let's look back on just how good #Nintendo fans got it this year youtu.be/IdMGmIwbPjQ #gaming #gamingnews #gaming_news
Here's an interview with Video Game History Foundation's Frank, where we talk about their Sega Channel finds, the NES's launch and lots of other stuff. Just search any podcast app for "RetroRGB Cifaldi", or check out the main post here: https://retrorgb.com/interview-with-vghfs-frank-cifaldi.html
FYI, seems like the in-game save menu in Castlevania II is not compatible with Snes9x. No idea why since it's fine on original hardware. Passwords should still work.
And now a fix for my latest game! I missed the knockback sound effect (actually all dcpm sfx, and am going to go back and see if CV2 uses any more). I've rectified the situation and updated both archive.org and mega.nz locations with the latest file. Music disabled in this clip to demonstrate.
I just finished uploading new versions of my first 8 ports (everything up to Castlevania 1/2). Most of the games got only a minor change in how I read the joypad data in order to support more modern controllers like the Limted Run Games Rumble controller I'll outline other changes in replies here!
Todd's stuff is great! I highly recommend browsing through the store, you're bound to find something amazing that you didn't even realize you've been missing!
Black Friday 2025 is on! Save 20% automatically at checkout. Good through midnight on Sunday. Retro Frog turns 5! A like and repost would be very appreciated! retrofrog.net
Here's an interview with Lloyd, aka Infidelity. It was really cool getting to talk to him about all of his projects, from Legend Of Link to his NES to SNES ports! Just search any app for "RetroRGB Infidelity", or head to the main post here: https://retrorgb.com/interview-with-infidelity.html
As always, all my NES to SNES ports are open source. The last step after every port is cleaning it up, and backporting improvements to my template. There were over 750 builds to get this port out. And a LOT of things learned and improved along the way. github.com/rumbleminze/...
GitHub - rumbleminze/castlevania-ii-snes: SNES port of Castlevania II Enhanced for the SNES
SNES port of Castlevania II Enhanced for the SNES. Contribute to rumbleminze/castlevania-ii-snes development by creating an account on GitHub.
github.com
Here it is! Castlevania II: Enhanced Edition on the SNES! Huge shoutouts to Bizqwit for original NES hack, it make this game so much more polished and approachable. I'll drop some details in replies here; the hack is available here: mega.nz/folder/g5Jl1... or archive.org/details/cast...
A full end to end play-through of my Castlevania II SNES port! Final testing is happening now, and barring any major issues I should be releasing it soon! www.youtube.com/watch?v=voG5...
Castlevania II SNES Port Pre-release Test Playthrough
YouTube video by Rumbleminze
youtube.com
@displacedgamers.bsky.social - you might appreciate this. This is the unmodified NES Castlevania II game, bankswitching 108 times in one frame. Maybe if you get a free weekend you can tell me why in the world it does this.
@firebrandx.bsky.social any chance you're doing a clean audio rip of Castlevania II anytime soon? I'd love to include it as an MSU1 option in my port.
The retro community is awesome, so many great projects!
Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for #RetroRGB Weekly, or head to the main link: retrorgb.com/week486.html . #retrorgb #classicgaming #retrogaming #misterfpga #DestructionDerby2 #powerstrip #atari2600 #ossc #vectrex #sonybvm