Rumbleminze

@rumbleminze.bsky.social

he/him 2025 Golden Caveman Award Winner Amateur Romhacker, co-author of the Kid Icarus Randomizer, Retro Enthusiast, Porter of NES games to SNES https://ko-fi.com/rumbleminze

RC Pro Am is just about done, but as they say the last 10% takes half the work. Rare did some unique things in their code, and I've been playing bug whack a mole, but it's been pretty stable and plays great

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Bit of a hiatus, but work continues on my next port, it's coming along nicely, and it does things very differently from other games I've ported so it's been a fun learning experience. Here's the current progress for it, enjoy!

I was finally able to dig into why my Castlevania II SNES port's Save Menu was locking up only in Snes9x. (For those curious, it appears to be something related to how it handles reading the $4210 register). I've updated my port to version 1.2 which should now fully function in Snes9x.

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I've been spending some time the last few days collaborating with Fiuke Bnuy on this update to my Castlevania port. I think it's going to be really cool if we can pull it off. All of the tilework is done by Fiuke, I've just been providing scaffolding and support on the romhack.

And now a fix for my latest game! I missed the knockback sound effect (actually all dcpm sfx, and am going to go back and see if CV2 uses any more). I've rectified the situation and updated both archive.org and mega.nz locations with the latest file. Music disabled in this clip to demonstrate.

I just finished uploading new versions of my first 8 ports (everything up to Castlevania 1/2). Most of the games got only a minor change in how I read the joypad data in order to support more modern controllers like the Limted Run Games Rumble controller I'll outline other changes in replies here!

As always, all my NES to SNES ports are open source. The last step after every port is cleaning it up, and backporting improvements to my template. There were over 750 builds to get this port out. And a LOT of things learned and improved along the way. github.com/rumbleminze/...

GitHub - rumbleminze/castlevania-ii-snes: SNES port of Castlevania II Enhanced for the SNES

SNES port of Castlevania II Enhanced for the SNES. Contribute to rumbleminze/castlevania-ii-snes development by creating an account on GitHub.

github.com