These modular terrain tiles and river tiles can be snapped together to build maps like this! Planning on adding paths and bridges in the same fashion! #gamedev
rustledust
@rustledust.bsky.social
3D Artist • Procedural Environment Creator • Unity Asset Store Assets & Tools • Architect • Building a C&C-inspired RTS • https://assetstore.unity.com/publishers/133686
Made this little demo scene for my river and lake modular tile system - validated and will be released on the Unity asset store in the next few days! :o #gamedev
Building a real time destruction system for our RTS. Looking forward to taking out some bridges! #gamedev
It's been so hot recently it's even started to affect digital water #gamedev
The shader now detects the camera projection and does slightly different calculations to ensure the water depth and edge foam work correctly in isometric mode! This article was a huge help: cyanilux.com/tutorials/de... #gamedev
HDRP version of the river & waterfall tiles working as intended! Wasn't a particularly smooth transition but when does anything ever go to plan? 😆 #gamedev
3D terrain tiles that snap together to build landscapes and maps. Flowmaps doing their thing despite some questionable river junctions (4 way junction?) XD I call this biome 'Scottish Summer' #gamedev
It's so satisfying to see my modular river & cliff tiles work together! Really makes the terrain feel alive! #gamedev
Texturing workflow for our RTS units: -> Assign trim sheet material in Blender -> Bake to 1-1 UVs -> Damage/dirt/player marking masks in Substance -> Controlled by shader in Unity. It gives loads of flexibility with variation of colour/damage + high fidelity from the trim sheets! #gamedev
Modified version of @unity.com's water shader + flowmaps + modular river tiles = desire to go swimming #gamedev
Barracks building for our command and conquer inspired RTS! #gamedev
You know you're getting deep into game dev when you look at an AO map and think 'I should hang this in my living room' 😆 #gamedev
For me games are the ultimate form of creative expression. The mix of art, music, storytelling and interactive immersion doesn't really exist in other forms including Hollywood.
Clair Obscur and Lord of the Rings actor Andy Serkis says Hollywood snobbery towards video games is changing www.eurogamer.net/clair-obscur...
my river tile generator is coming along nicely! its a steep learning curve but satisfying to see some results with Houdini! #gamdev
I built this little modular river tile generator in Houdini! It even produces the elusive 4 way river crossroad junction (those exist right?) #gamedev
Speedrunning an RTS map build using my modular terrain tiles! #gamedev