Ryan Juckett

@ryanjuckett.com

It's me. I run @hypersect.com

Dev Diary #4 is here! 📘 This time, we're taking a look at another fundamental system in Never's End: Throwing 🪃 From clothes to food, anything you can pick up can become a weapon. #gamedev #indiedev #indiegame 🔽 Read it on Steam 🔽

Never's End - Dev Diary #4: Throwing - Steam News

From weapons to food, any item you can pick up in Never’s End can be thrown, opening up endless creative, chaotic, and strategic combat possibilities.

store.steampowered.com

We’ve made some neat tweaks to adapt the game for GameNight and keep it feeling snappy. It will even utilize our rollback tech to run your inputs up to 2 frames in the past based on your network latency!

Hypersect ⚔️ making Never’s End@hypersect.com · 10mo ago

We’re stoked to announce that INVERSUS is part of the newly launched GameNight multiplayer collection on @amazonluna.bsky.social 🎮 Round up your friends and start playing by using your phones as controllers!

📘 Our new Dev Diary is up! This time we’re diving deep into one of Never’s End’s most versatile actions: pushing. From breaking engagement to triggering chain reactions and transferring status effects, it’s a small action with huge tactical impact. 🎯 #gamedev #indiedev Read it here 👇

Never's End - Dev Diary #2 - Pushing - Steam News

In this Dev Diary we explore how pushing works in Never’s End, and how it fits into a larger design philosophy focused on systemic depth and player freedom.

store.steampowered.com