Many shops aid your journey in Never's End. Preparation wins battles before they begin. The Apothecary lets you craft medicines, buy rare ingredients, profit from herbs, and stock healing salves and bombs.
Never's End has reached 40,000 wishlists on Steam! 🎇 Thank you for all the support you’ve shown us so far. We really appreciate it. If you’re curious about the game, you can play the demo now on Steam! store.steampowered.com/app/1999930?... #indiegame #gamedev
What does Never’s End sound like outside of combat? 🎶 Here’s a taste of the chill side of the soundtrack by the incredible @doseone.bsky.social! Full version: youtu.be/If4Sj046heg Wishlist Never's End ➡️ store.steampowered.com/app/1999930?... #indiegame #music
Boston Indies Lighting Talks are coming to #PAXEast! We’ve got 4 cool talks on a mix of game dev topics from some of our favorite local devs: @noabeazley.bsky.social, @ryanjuckett.com, Ziba Scott, and Rebekah Fenn! 3:30 pm THURSDAY 3/26 in the Bumblebee Theater! east.paxsite.com/en-us/schedu...
Schedule Item
east.paxsite.com
Here are the slides from my GDC talk about rendering 3D pixel art in Never’s End. However, if you weren’t there, you might need to wait on the video being available for it to make sense. blog.hypersect.com/how-we-draw-...
How We Draw a 3D Sprite World (GDC2026) – Hypersect
blog.hypersect.com
The Never’s End Demo is OUT NOW! Get a taste of our deep, reactive combat system, and master temperature-based magic: 🌪️ Create wind currents to displace enemies, or reposition allies ❄️ Freeze and shatter your foes 🔥 Spread fire across the battlefield #gamedev #indiegame
We're heading to @dayofthedevs.org at Midway in San Francisco on March 8 🛫 And that's not all! We might have a surprise planned for that day... so stay tuned! 👀 #gamedev #indiedev
I've got 90 slides of magic tricks prepped for my @officialgdc.bsky.social talk, How We Draw a 3D Sprite World: The Stylized Art of Never’s End Join on March 10th to find out how @hypersect.com is making a fully 3D world feel like hand-drawn pixel art! #GDC2026 schedule.gdconf.com/session/how-...
Dev Diary #4 is here! 📘 This time, we're taking a look at another fundamental system in Never's End: Throwing 🪃 From clothes to food, anything you can pick up can become a weapon. #gamedev #indiedev #indiegame 🔽 Read it on Steam 🔽
Never's End - Dev Diary #4: Throwing - Steam News
From weapons to food, any item you can pick up in Never’s End can be thrown, opening up endless creative, chaotic, and strategic combat possibilities.
store.steampowered.com
From the shadows of Salem MA, the Never’s End team wishes you a spooky Halloween! 🎃 #halloween #indiegame
We’ve made some neat tweaks to adapt the game for GameNight and keep it feeling snappy. It will even utilize our rollback tech to run your inputs up to 2 frames in the past based on your network latency!
We’re stoked to announce that INVERSUS is part of the newly launched GameNight multiplayer collection on @amazonluna.bsky.social 🎮 Round up your friends and start playing by using your phones as controllers!
🎨 Contributor Corner with @vaanrose.bsky.social "The grass and dirt terrain blocks were tricky to make. After many iterations to get that hand-drawn sprite look, I think the final result is one of the best executions of that idea in the game." #art #3d #gamedev
Today we're revealing some more Never's End concept art by the amazing @hectnishi.bsky.social! Some of these armor sets may look familiar if you've seen our videos... 👀 Which one would you wear into battle? 🧥⚔️ #art #gamedev
Never’s End has officially reached 25,000 wishlists on Steam! 🎇🎉 We couldn’t have reached this milestone without your support. Thank you so much 🖤 Haven't wishlisted yet? Join us on Steam 👇 store.steampowered.com/app/1999930?... #gamedev #indiedev
We’re back from #PAXWest 🌟 Huge thanks to everyone who stopped by the booth, played the demo, and hung out with us, it was a blast! Missed your chance to grab a Never’s End metal tee at the booth? You can still snag one from our Etsy shop 👇 www.etsy.com/shop/Hypersect #indiegame #gamedev
DAY 3 of #PAXWest is here! Thanks to everyone who's been stopping by to play the Never's End demo 🖤 Come check it out at Booth 825 🦇 #gamedev #indiegame
We’re getting ready to rock at #PAXWest tomorrow with these incredible #metal t-shirts illustrated by Heavy Hand Illustration 🤘💀 Grab one at our booth this weekend! Fun fact: both Heavy Hand Illustration and Hypersect are based in Salem, MA 🎃 Check him out here: www.shopheavyhand.com
🎨 Contributor Corner with @vaanrose.bsky.social "Environments pose unique challenges in Never’s End. With full 360° rotation, props can block key objects or enemies, so we build spaces with readability in mind, even cutting away walls when needed". #3d #art
Oops, our Pack Cat slipped on ice! (we totally didn't push it 😈) #screenshotsaturday #gamedev #NeversEnd
The Farmer 🧑🌾 Let's take a closer look at this villager background: 🔼❤️ High health 🔽🚩 Low initiative 🛡️⚔️ Good frontliners #gamedev #indiedev #NeversEnd
Meet one of the enemies from Never’s End: the Spider 🕷️ Watch out for its webs, as they will slow you down 🕸️ #gamedev #indiedev #NeversEnd
The world of Never’s End isn’t just procedurally generated. It’s simulated. 👨💻🗺️ Every system and every action shape the world around you, and no two journeys are ever the same. 🌱 Wishlist now: store.steampowered.com/app/1999930?... #gamedev #indiedev #NeversEnd
🎉 Never’s End has been selected for the PAX Rising Showcase at #PAXWest! We’re honored to be included alongside so many amazing games. Come find us at booth 825 and try our demo! ⚔️
📘 Our new Dev Diary is up! This time we’re diving deep into one of Never’s End’s most versatile actions: pushing. From breaking engagement to triggering chain reactions and transferring status effects, it’s a small action with huge tactical impact. 🎯 #gamedev #indiedev Read it here 👇
Never's End - Dev Diary #2 - Pushing - Steam News
In this Dev Diary we explore how pushing works in Never’s End, and how it fits into a larger design philosophy focused on systemic depth and player freedom.
store.steampowered.com
🎨 Contributor Corner with @hectnishi.bsky.social Are there any artists or games that influenced your style? "Definitely the Square RPGs from the SNES era, like Final Fantasy and SaGa, as well as Ogre Battle." #gamedev #art #NeversEnd
Having a dynamic water simulation in a turn-based tactics world was one of the first problems we started working on 6 years ago. Here you can see what it looked like back then vs. now! 💧➡️🌊 #screenshotsaturday #gamedev #indiedev #NeversEnd
Hands-On with Tactical RPG Never’s End: Pixel-Perfect Tactics and Thermo-Magic turnbasedlovers.com/news/hands-o... #NeverSEnd #tacticalRPG #indiegame #RPG #videogame #turnbasedlovers