Making my World at War Nacht web browser remake way bigger! • Added a full Workbench upgrade loop (Guns, Armor, Health) • Added cross-device save exporting Underground bunker expansion + custom wonder weapon coming next! Link in comments and profile! 👇 #indiedevs #gamedev #callofduty #zombies
Ryan Lyell
@ryanlyell.bsky.social
Solo dev building weird and wonderful things. Sometimes games, sometimes tools, sometimes both at once. Currently deep in a browser-based shooter and an AI memory system. Follow along for the chaos.
I built a remake of Nacht der Untoten from Call of Duty: World War II zombies. Runs in your browser, no download needed. It's a free game & recently launched it on itch, to help keep the momentum. Supports mobile & desktop (controller support for both). #indiedev #cod #callofduty #zombies #gamedev
I'd love to start posting my journey on here; I'm not the best at this whole social media thing. If anyone out there has had success and can share tips and pointers, I'd appreciate it. My build just passed 350+ stars, 70 forks, & 75k+ installs, so traction is building. github.com/Lyellr88/mar...
GitHub - Lyellr88/marm-memory: Local-first 3-in-1 AI memory layer & MCP server for Claude Code, Codex, Grok, Gemini, VS Code and Cursor. Fuses session history, codebase indexing & concept graphs in SQ...
Local-first 3-in-1 AI memory layer & MCP server for Claude Code, Codex, Grok, Gemini, VS Code and Cursor. Fuses session history, codebase indexing & concept graphs in SQLite. Enables zero-c...
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