Slaps
@s1aps.bsky.social
Indie Game Dev / Artist - working on, Mecha multiplayer game, Drift Shell Black 27 He/Him đ Minors Begone! My itch io: http://s1aps.itch.io
there's 2 back weapon slots in the game now!!! #driftshell #armoredcore #gamedev #psx #mecha
CORAROC IS OUT NOW ON STEAM! You can get Coraroc. You can play Coraroc. Now go! Go play Coraroc! store.steampowered.com/app/3963120/...
Fighting A Drift Shell and their Support Jet Squadron. #driftshell #mecha #armoredcore #lowpoly #psx
Timed Practice sketches based on cosplay pic refs. trying to practice depth and foreshortening.
I will work on being more consistent with my art posts for patreon. I super fell off over the holidays, I'm sorry to my patrons ;-; Plus I'm still trying to find a balance between day job, game dev, art, and life in my schedule. I feel more confident about my art. Just gotta keep drawing.
Weapon animation #driftshell #mecha #armoredcore #lowpoly #gamedev #psx
Looping the rooms but itâs Mr. Manager #indiedev #gamedev #indiegame
Kicking up dust #driftshell #armoredcore #mecha #lowpoly #gamedev #psx
Cloudy Weather âď¸ #driftshell #armoredcore #mecha #gamedev #lowpoly #psx
A Fighter Jet Squadron sent by the rival Corporate Faction to defend their property by any means necessary. #driftshell #armoredcore #mecha #lowpoly #gamedev #psx #indiegame
Added a Vertical Missile Launcher #driftshell #mecha #lowpoly #gamedev #psx[
400+ ping match simulating a worst case scenario for the new client-side prediction. With defender side hit registration, Attackers can hit the other player's model directly for real damage most of the time at high ping. #driftshell #armoredcore #lowpoly #gamedev #psx #indiegame #mecha
Performance Benchmark Test with Split-Screen co-op in a 4v4 Team Battle. #driftshell #mecha #armoredcore #lowpoly #psx #gamedev #indiegame
Big Update for Drift Shell: 2 new maps and 8 Player Online Lobby Support! Join the Discord to connect with other play testers and find matches: discord.gg/WQAbwdNRmy Get into the Online Playtest here: store.steampowered.com/app/3606060/... #driftshell #armoredcore #psx #gamedev #lowpoly
4v4 Team Battle on the "Oil Rig" (WIP). Lots of optimizations were made to handle larger maps and larger teams. #driftshell #mecha #armoredcore #lowpoly #psx #gamedev
Blocking out Ocean territory map: "Warships" #driftshell #mecha #armoredcore #lowpoly #psx #gamedev
Oct-Tree for helping navigate around solid map geometry #driftshell #mecha #lowpoly #psx #gamdev
Working on new multiplayer map #driftshell #mecha #armoredcore #lowpoly #gamedev #indiegame #psx
3D Artists, show you wireframes! :^D
3D artists, show your wireframes! :3
The Spatial hash that's helping me make bigger maps while minimizing the number of collision tests done in each area. #driftshell #gamedev #indiegame #armoredcore #mecha #psx
Experimenting with making a 1D Spatial Hash. I just want to optimize player and projectile collision with the environment so I can have bigger maps and more players on lower spec PC's. #gamedev #driftshell #lowpoly #armoredcore