Drew

@sadjoy.com

https://www.sadjoy.com/ Building Games. Innovation, technology, humor. Portland, Oregon 917-379-3437

These city buildings feel like a giant mechanism. The hypnotic movement works so well with two colors. I like it!Placeholder becomes production. Let’s go. Longest Walk launches 3/27 #gamedev

Some years ago, I built this Dog Bark game. It's such a funny little half baked game jam gam. There's so many things I love about it. It might be one worth revisiting. #gamedev #phaser

I own an old tandem bike, it's scary to ride on. While discussing it with my friend, the idea of a tandem pogo stick came up. Would it be stacked like bunk beds, side by side or traditional tandem style. I was thinking this would be a fun game mechanic. #gamedev #inventions #sketchbook

Tandem pogo stick sketchesTandem pogo stick animation

For Fingerholers I thought it’d be fun to have talking characters. I was imagining the character voices from the arcade game APB. My initial recordings let to me thinking I could just line up a bunch of syllables and smash them together. This is the initial result. www.sadjoy.com/talky

I’ve had this game concept for a while. It’s your standard spaghetti kissing game mechanic. You start by eating a big plate of spaghetti then, as you get to the end of your noodle, you realize there’s a character on the other end! That’s when you decide to smooch or not.

I love developing games. Building for the Playdate is an absolute blast. This gif captures the vision for Tony Maloney.

Tony Maloney drives an ice resurfacing machine.